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demystifying chrome

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mYthprod
demystifying chrome
on Sep 23, 2005 at 2:34:59 pm

I know this is a basic skill inside of Maya but the good looking chrome has always eluded me. For example, say I have simple extruded text in maya and want to add a good chrome to it. Is it best to load a file texture of chrome and assign to text or is there an easy way to build a simple shader in maya that will yield a good-looking chrome?



- mYthprod
(John David Hutton)

* Build Your Own VelocityQ. See how * :
http://www.customflix.com/Store/ShowTtl.jsp?id=205835


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Jeff
Re: demystifying chrome
by
on Sep 24, 2005 at 4:57:26 am

map an environment crome to the reflected color.


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The Bezier Kid
Re: demystifying chrome
on Sep 28, 2005 at 5:00:07 pm

I use an environment sphere mapped to the reflected color of a phong and white specular color


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mYthprod
Re: demystifying chrome
on Sep 28, 2005 at 8:30:14 pm

I guess what I'm after is a quick way to get a good shiny silvery chrome like you can get when you use Zaxwerks to create a chrome. Sometimes I just want a quick and dirty chrome material for text or something and would rather go through maya to do it.



- mYthprod
(John David Hutton)

* Build Your Own VelocityQ. See how * :
http://www.customflix.com/Store/ShowTtl.jsp?id=205835


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The Bezier Kid
Re: demystifying chrome
on Sep 29, 2005 at 5:28:41 pm

you can use Zaxwerks image maps in maya. I use Zax punchy reflections all the time mapped to an environment ball


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