hello im working on a project where a head neads to slowly grow up from nothing I have been using a difference Boolean applied to my head and a cube and am revealing my head by animating the booled cube rising up. BUT this is very slow to work with and my texture is disappering of some of the poly's. any other ideas on how to reveal a head in this manner???
So, you want the head to be built up as if being 'printed' one thin layer at a time, right? So at any given stage, a flat smooth cross-section of the head is exposed on the upper surface? You don't want it emerging fully-formed out of a flat surface, as if someone pressed their head forwards into a rubber sheet?
I think that a boolean probably is the best way to go for this. Before you use the boolean, make sure you delete history on your objects to speed things up. If you're having texturing problems, maybe you could use projected textures instead of UV-mapped ones--at least until the head has finished emerging.
In case your still working on that; thought I would add the usual work with a low poly version of your head and subtract geom and connect there Pos Rot Scale (PRS) to the high res and you will get quick feed back during animation