I'm finding it hard to keep the information on how to create and manipulate a selection handle in my brain. In my vain attempt to avoid looking the info up once again the next time I need to create a selection handle, I'll offer it in a tip here in hopes I'll more likely remember. :-P (Selection handles make it easier to grab oft-used skeleton joints or objects).
- Select something and (I think the part I keep forgetting is this first step) go to Display > Component Display > Selection handles. A small sphere-looking thing with lines coming out of it appears where your pivot point is. You'll want to select (or multi-select) the objects you want the selection handles to show, then repeat the step above.
- Now to move the selection handles out and away from your select(ed) object(s), with your selection handle selected go into component mode (F8).
- Select the selection handles pick mask. To do this, click the + in your mask section of your toolbar. If you don't see it, you're probably not in component mode.
- Now simply move the selection handle out into an easily accessible spot and hit F8 again to go back into object mode.
I think the reason I never remember this is because of having to go to display component display selection handles first to see them, then to go into component mode to move them. I always want to hit the insert key and end up moving the pivot instead of the selection handle. :-P
Hopefully this will help others as well as myself remember this tidbit. :-)