I made an elevatorshaft in Maya6.5 for a shortfilm I'm co-producing.
It looks nice (not quite finished yet, but I'm getting there).
I have made the walls of the shaft in vertical sections (like in real life), and coated the sections
with a 2D texture layer, getting it's input from a file.
The file it self is a tiff picture of a pavement tile I shot on the street.
I added a bumb-map (stone I think it is) to give it some edge to it.
Now in the shortfilm a fly has a small part, and this fly (also an 3D objekt) rests on the shaft-wall at a point in time.
Now when zooming in on the fly, so it fill the screen and looks nice and fat, the background (my wall) becomes blurry bacause of the resolution (the fly is so much smaller that the wall section).
What should I do?
Can I make realistic concrete walls resolutionless - like a color with some noise to it?
Should I shoot closer to the pavement tile and use the closeup picture for that particular section of the wall where the fly sits?
[R303]"Should I shoot closer to the pavement tile and use the closeup picture for that particular section of the wall where the fly sits?"
I would say this is probably the best, most straightforward solution. You could try using procedurals to make a resolution-independent texture, but if you can just go out and shoot the close-up instead, why not?