FORUMS: list search recent posts

Dismantling a single-mesh poly

COW Forums : Autodesk Maya

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Glenn Moore
Dismantling a single-mesh poly
on Jun 1, 2005 at 4:03:09 pm

I have several polygon models that came as one piece. Is there a way to split these up so they can be animated? I tried the obvious Edit Polygons> Separate but that only results in an error message telling what I already know....that it's a one piece poly.

Surely (Shirley) ...it's possible.

Thanks in advance


Return to posts index

r303
Re: Dismantling a single-mesh poly
by
on Jun 1, 2005 at 4:29:26 pm

I seperated one earlier today doing what you also did. Polygons >Seperate.

It worked. But only with a few ones. Still having problems seperating models with external shading files.




Return to posts index

Jason Brummett
Re: Dismantling a single-mesh poly
on Jun 1, 2005 at 4:46:19 pm

R303, I don't see an e-mail address for you and I'm at work, so I can't post to my website either.

Jason Brummett
Studio Z Inc.


Return to posts index


Jason Brummett
Re: Dismantling a single-mesh poly
on Jun 1, 2005 at 4:44:36 pm

Read my latest response to RM303's earlier post on this...

Just imported the Wasp file and it works fine for me here (sending you an e-mail with it as a Maya 6.01 Ascii file.

Just so both of you know, if your polygons in subobject mode are welded together; they are 1 piece and can't be selected as a shell to detach. Only way to seperate this is to manually select these faces/polys then detach. (F1 Key)



Jason Brummett
Studio Z Inc.


Return to posts index

R303
Re: Dismantling a single-mesh poly
by
on Jun 1, 2005 at 6:15:28 pm

Thanx buddy.

My email is daniel@martinez.dk



Return to posts index

Glenn Moore
Re: Dismantling a single-mesh poly
on Jun 2, 2005 at 12:11:55 am

Thanks jason.


Return to posts index


R303
Re: Dismantling a single-mesh poly
by
on Jun 2, 2005 at 12:14:14 am

Hi Glenn Moore,

I don't know if this helps. It's not a solution but a tool for converting 3D file-types.
It costs 20 USD but it's fully working and free for a month. Try and convert the 3DS to ma with the tool and see if you then can seperate it.

The tool is called Accutrans and is found at the following link (I haven't really searched for these tools so there may be better ones out there - but just try it and see if it helps):

http://www.micromouse.ca/index.html



Return to posts index

Glenn Moore
Re: Dismantling a single-mesh poly
on Jun 2, 2005 at 1:11:05 am

Thanks R I'll check it out


Return to posts index

Jason Brummett
Re: Dismantling a single-mesh poly
on Jun 2, 2005 at 1:28:27 pm

Hope you recieved the MA file I sent you yesterday. It was sent from an e-mail accnt at a company I'm not sure has there e-mail client setup properly?

Anyways Wanted to point out that the BonusTools for Maya 6 from the Alias website has a 3DS importer. and they still have bonus Tools for older versions of Maya there with the 3DS Importer..

Good Ruck,

Jason Brummett
Studio Z Inc.


Return to posts index


R303
Re: Dismantling a single-mesh poly
by
on Jun 2, 2005 at 4:50:37 pm

Yes ofcourse! Sorry.... I did recieve your ma the other day, and thank you very much.
I really apreciate it. It was great. I could select every bit of the wasp.

I know about the 3ds import plug for maya, but when you want to import VRML's I think you need to convert it. Anyway that's what I did.





Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]