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walk cycle... again...

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velocity
walk cycle... again...
on Jun 1, 2005 at 12:03:52 am

right so my walk cycle is fine, and the first scene where the ground is flat is done... but in the second scene, the ground is not flat. is there an easy way to make a character follow the ground plane? and to stop his feet intersecting it without keyframing the whole thing frame by frame..?.... thanks again, {again.}


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Thomas Rydberg
Re: walk cycle... again...
on Jun 3, 2005 at 9:23:02 pm

If your character is walking on a flat horizontal surface that changes to a hill, the way he walks, his balance and center of gravity will shift to accommodate the terrain. So, if you're going for realism, then I'd key the whole thing. If realistic movement isn't as important, then it's possible to tie the motion to a surface. For more info, see: http://www.thegnomonworkshop.com/dvds/dyn07.html

- Tom


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