using Maya 6, I've created a container which is probably best described as a little ketchup pack in bottle form. I basically have something along the lines of a walnut shape that has a seam all the way around and two obvious halves. I can easily project a texture onto it by setting my shader colour up as a planar projected image... it looks great and I can tweek the scale and position as needed. problem is, it projects clear through and onto the back side as well. I don't want that. I have a back graphic. and if I did figure out how to stop it from projecting straight through, I'm not sure I could figure out how to project the second texture onto the same object.
that method is actually new to me.
while reading the book Learning Maya 6 | Foundation I learned a slightly different way of doing it in the space ship tutorial. it outlined a method that allowed me to select specific polygon faces and project tif files onto them. it was really easy and is EXACTLY what I want to do.... I just can't remember how to do it! I lost my book! it's really frustrating.
can anyone offer any suggestions? buzz words? lingo? something to jog my memory?