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projecting textures onto specific polygon faces

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Matthew Dawydchak
projecting textures onto specific polygon faces
on May 19, 2005 at 8:45:19 pm

using Maya 6, I've created a container which is probably best described as a little ketchup pack in bottle form. I basically have something along the lines of a walnut shape that has a seam all the way around and two obvious halves. I can easily project a texture onto it by setting my shader colour up as a planar projected image... it looks great and I can tweek the scale and position as needed. problem is, it projects clear through and onto the back side as well. I don't want that. I have a back graphic. and if I did figure out how to stop it from projecting straight through, I'm not sure I could figure out how to project the second texture onto the same object.

that method is actually new to me.

while reading the book Learning Maya 6 | Foundation I learned a slightly different way of doing it in the space ship tutorial. it outlined a method that allowed me to select specific polygon faces and project tif files onto them. it was really easy and is EXACTLY what I want to do.... I just can't remember how to do it! I lost my book! it's really frustrating.

can anyone offer any suggestions? buzz words? lingo? something to jog my memory?

thanks...
Matt


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Matthew Dawydchak
nevermind
on May 19, 2005 at 9:05:08 pm

nevermind... figured it out. stupid me didn't know you could select separate faces and apply different surface shaders. oh well, I never pretended to know anyhing about Maya :)


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