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Splashing water to the camera

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Migelowsky
Splashing water to the camera
on May 9, 2005 at 10:11:44 pm

Hi, any sugestions over making water splash to the camera?
a bowllingball is supose to fall to the water, send water flying
to the lens, then, the water going down the lens is going to be use
lika a transition for a logo.
How do you make particles stick to an object?


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Steve Sayer
Re: Splashing water to the camera
on May 9, 2005 at 11:31:25 pm

You can make particles stick to an object by making that object a collision surface, and setting its 'Resilience' attribute to 0. This will prevent the particles from penetrating through the object, but without making them rebound back in the direction they came from.

If you want the drops to stay put where they impact, set the 'Friction' attribute to 1. If you want them to spread out a little after impact, use a lower value. In either case, a gravity field will make them drip afterwards. Also, you might want to look into using particle collision events to generate more particles with different behaviour.

Good luck.

-Steve


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Migelowsky
Re: Splashing water to the camera
on May 10, 2005 at 12:53:46 am

thanks mr. Sayer =)


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