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Correct modelling technique and handling of edge loops! HELP!!

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Nick
Correct modelling technique and handling of edge loops! HELP!!
by
on May 6, 2005 at 6:55:07 am

Hi guys,

I'm newish to Maya and 3D in terms of modelling and i'm wondering if you could perhaps give some advice or URL tutorials on proper modelling conventions/procedures on the topic of high res to low res geometry.

http://student.ci.qut.edu.au/~n2801060/3D3/eloops2.jpg

This is a basic model i'm working on and my problem is I have lots of detail around the head features but have no use for it through the mid section until i get to the tail and even then i don't need that much to which i have carried some of the lines through to. What's the best way to handle this, i'm assuming terminating edge loops into a triangle is not a good idea. I'm really hoping that i don't have to start over!

(This model is being constructed in Maya6.5 ...Poly then being convereted to SubD later)

Any help would be great, thank you.

Best regards,
Nick.


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