Sorry to be on here again already...
I layout the UV's of my low-poly model and texture it in Photoshop. After I smooth proxy my model, all looks fine until I render it. In the UV texture editor, the UV's in the center are all stretched out to infinity in one direction.
If I try to texture using my Smooth Proxy UV layout, then once I skin my character and go to animate, the texture kind of just stays in place and moves across my character as it moves from its original position.
Any idea why smooth proxy doesn't take a low UV layout?