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Dumb question: Dividing a model

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Geoff Bailey
Dumb question: Dividing a model
on Apr 7, 2005 at 7:47:24 pm

This is something I should be able to answer myself, but can't get my head around.

I need to take a logo, extrude it and then divide that model into say 64 equal slabs. Imaging taking a CAT scan of the model or a topographic map. Each slab is essentially a rectangular cube, but when they stack up, they form the extruded logo.


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Leandro  Krukowski
Re: Dumb question: Dividing a model
on Apr 7, 2005 at 8:48:28 pm

Have you tried to use the split polygon tool, This will create straight slices.

Hope this helps,
Lee


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Jon W.
Re: Dumb question: Dividing a model
on Apr 8, 2005 at 8:29:45 am

I would use the "cut faces" tool: (from the help file)

"To cut faces along a line you draw
Select a mesh or faces and choose Edit Polygons > Cut Faces > .
Set the Cut Direction option to Interactive.
You can turn on Delete to delete the faces on one side of the cut, or Extract to disconnect the cut faces along the cut edges.
Drag a line in a view window to define the cutting plane.
When the Delete option is on, a dotted line shows which side will be deleted."

so go into front or side view and cut away. u may need to rebuild polys (or nurb surfaces) at the cut points/fill hole depending on your logo.


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Geoff Bailey
Re: Dumb question: Dividing a model
on Apr 8, 2005 at 3:34:30 pm

I was looking for a way to not do it by hand. For instance, take a cube and subdivide it 16 ways and then do a boolean with the extruded logo. But I keep getting a not valid NURBS shell error.

I'm doing it by hand now, so it may not make a different, but any help is appreciated.


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Sean Fennell
Re: Dumb question: Dividing a model
on Apr 8, 2005 at 4:26:14 pm

you can run a mel command to loop the cut faces tool over the surface 16 times and equal intervals. That way it pretty much does it for you. You still have to split the chunks apart by hand though.


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