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Shader Preset

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william drescher
Shader Preset
on Dec 30, 2010 at 1:21:12 am

Ok.. Here;s feature request.

I want to be able to build a complex, multi-layer shader, say in Color, and COPY all those complex shader components and use them in the "Bump Map" settings.
ie.. Make a Wood type texture, and use that same texture shader as the wood bump.

Is there a fast way to copy and past, or save part of a shader as a preset?
I'm sure I could jot down the setting and remake them, but would be outstanding to copy paste, or better yet, link them


PS.. We are having a blast with it.


Wm Drescher | Design Director | KING • KONG • NWCN • Belo I
t: 206-448-3893 | 333 Dexter Avenue North, Seattle, WA 98119
aim/skype: wmdrescher • google/yahoo: wmdapple • msn: wmd@street-tree.com


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Matt Rhodes
Re: Shader Preset
on Dec 30, 2010 at 4:23:58 pm

Hi William.

Here's how to do it:
1. Click on the Shader preview image that you want to copy (the image to the left of the Color checkbox).
2. Type Cmd+C (or Control+C on Windows) to copy it.
3. Click on the Shader preview image where you want it to be pasted (the image to the left of the Bump checkbox).
(you may have to add a default Bump shader before you can select the preview image)
4. Type Cmd+P (or Control+P).

Note that you can copy like types, so Shader to Shader, Shader Block to Shader Block, and Material Channel to Material Channel.

Let us know if you have any questions.

Matt Rhodes
Zaxwerks, Inc.



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Edward Wu
Re: Shader Preset
on Dec 30, 2010 at 5:52:03 pm

Hi William,

For Matt's directions, step 4 should read "Type Cmd+V (or Control+V)" to paste the the Shader.

Hope this helps.

Best,
Edward


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Matt Rhodes
Re: Shader Preset
on Dec 30, 2010 at 5:55:02 pm

Thanks Ed.

My coffee hadn't quite done its job yet this morning.

No, you can't print (Cmd+P) shaders. Cmd+V will do the paste.

Matt Rhodes
Zaxwerks, Inc.



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