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ProAnimator and AE plug in

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Dave Fleming
ProAnimator and AE plug in
on Sep 26, 2008 at 4:00:27 pm

Hello,

A very basic question: I have 3 shapes created in Illustrator. I'm setting up a 3D mobile. I bring the shapes into After Effects. The key to making the mobile work properly is setting up the anchor points, parenting and adding some expressions. When I apply the PA plug in to the shapes, all this information (anchor points, parenting) seems to go away. What am I doing wrong and am I doing it in the wrong order?

Dave


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Dave Fleming
Re: ProAnimator and AE plug in
on Sep 26, 2008 at 5:22:34 pm

As an update, based on some previous posts I read, I exported the Illustrator shapes as .ZXO files from the standalone PA, and then imported the .ZXO files in AE. Now, I have control over the anchor points and parenting, but I don't have a 3D extrusion on the shapes. I can see a bevel, but the object is flat, which at least the object was true 3D in the other approach...2 steps forward, one step back...any advice is appreciated!

Dave



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Dave Fleming
Re: ProAnimator and AE plug in
on Sep 26, 2008 at 6:40:23 pm

Lastly, I'm noticing that when I select "use comp camera" on the PA layers and orbit the camera, the objects appear with 3D extrusion. But, I can't drive the whole animation just by moving the camera. The layers will have to spin independently also...Is this possible?

df



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