FORUMS: list search recent posts

How to create a sword?

COW Forums : Zaxwerks

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
dotan
How to create a sword?
on Feb 4, 2007 at 3:16:16 pm

Is it possible to create a sword in invigorator?
i guess i need to use edges in illustrator but then what to do?
thanx


Return to posts index

Serge
Re: How to create a sword?
on Feb 4, 2007 at 11:20:50 pm

Yes, it's possible. Using a custom edge may not necessary but would help.

Post a couple of links for us to see what you are after and we will let you know if it's doable.

Salut.
Serge


PS:Check your mail

"InvigoMany" On sale here:http://www.nyc-visual.com


Return to posts index

dotan
Re: How to create a sword?
on Feb 5, 2007 at 11:00:53 am

Here is a link to what i waana create
http://www.gamemaker.nu/upload/image/FantasySword1.jpg


Return to posts index


Serge
Re: How to create a sword?
on Feb 5, 2007 at 10:56:53 pm

Hey Dotan,

This is possible to create with Invigorator. I would use a Custom edge for the handle. The rest can be shaped in Illustrator.
I will have soon an hour break. I will see what I can come up with.

Check the tutorial about creating custom edges that came with your InvigoMany CD.

Salut.
Serge

"InvigoMany" On sale here:http://www.nyc-visual.com


Return to posts index

serge
Re: How to create a sword?
on Feb 6, 2007 at 12:09:27 am

Hey,

Check this out:
http://www.nyc-visual.com/Sword.jpg
http://www.nyc-visual.com/Sword_Details.jpg

I will clean the aep and send it to you if you like the look. I can't give you the texture maps though as they don't belong to me.

Salut.
Serge

"InvigoMany" On sale here:http://www.nyc-visual.com


Return to posts index

Jon Okerstrom
Re: How to create a sword?
on Feb 6, 2007 at 2:29:54 am

Serge, you rock!

Love the grunge textures. This weapon's been the battle!

One observation - what would you do to give the blade a more pronounced bevel, like the example image?

Jon



Return to posts index


Serge
Re: How to create a sword?
on Feb 6, 2007 at 4:59:55 am

Hey Jon,

The "Flair Straight" Outside Edge with an edge scale of 1000 and an Edge Offset of -10 will create the exact same bevel then the original picture. It's just that you would have to create the blade in two parts. (Notice that the top part is not so beveled) You would also have to duplicate the "very" beveled blade, rotate it 180 degrees in the Y-Axis and push it in the Z-Axis so you don't get a flat back. I decided to go the easier way not to confuse Dotan with the mapping.

Glad you like the textures;-) I created them for a client so I couldn't share them but I am sure Dotan can find some on the net for free.


Salut my friend.
Serge

"InvigoMany" On sale here:http://www.nyc-visual.com


Return to posts index

Julian06
Re: How to create a sword?
on Feb 6, 2007 at 6:48:31 am

Hi

Serge,i would like to have a look at the project file as well,is that possible?
I'm curious to see how the Custom Edges are made.It looks to me that you need only a Custom Edge for the sword's grip,right?
When creating models with a complex shape do you use a reference picture to draw the outline paths?
THX


Return to posts index

Dotan
Re: How to create a sword?
on Feb 6, 2007 at 2:59:13 pm

Hi serge
your result looks just great just like i imagined
can you explain breifly how you made that shape?
thanx alot for that

p.s maybe youl make a new CD with weapons just like your cool sports CD


Return to posts index


serge
Project inside
on Feb 6, 2007 at 5:02:17 pm

Hey Dotan,

Here is the link:
http://www.nyc-visual.com/Sword.sit

Please open the Sword ai file first to see how I drew the blades and guard. Then check in Invigorator what edge was applied etc...
The Sword_Edge ai file will show you how the grip was shaped. This file has to reside inside of your Custom Edges subfolder but you should know that if you followed the Invigomany tutorial.

The edge has to be applied to a tinny circle (0.8 x 0.8).

I won't make a weapons CD but I will soon update my site with several objects. Among them many old weapons.

Salut.
Serge

"InvigoMany" On sale here:http://www.nyc-visual.com


Return to posts index

Serge
Re: How to create a sword?
on Feb 6, 2007 at 5:12:38 pm

Hi Julian06

Of course, that's why I did it;-) The link is in the post bellow.
Yes the custom edge is only needed for the grip.
If the object is complex you could of course trace it. Just import the picture, lock it and use the pentool or whatever you need to recreate the form.

Salut.
Serge

"InvigoMany" On sale here:http://www.nyc-visual.com


Return to posts index

Julian06
Re: You're a great and funny guy;-)
on Feb 6, 2007 at 6:03:14 pm

Hi Serge

[Serge] "Of course, that's why I did it;-)"
Hahahahaha,i had a good laugh ;-)

Serge,i'm wondering how do you calculate the texture/bump maps?
The bump_lg Blade has a dimension of 400x2466,why 2466 and not 2000 i.e..




Return to posts index


Serge
Re: You're a great and funny guy;-)
on Feb 6, 2007 at 6:34:47 pm

Hey,


[Julian06] "Serge,i'm wondering how do you calculate the texture/bump maps?"

Out of respect! You always have to respect the aspect ratio of your object. Click on the blade in the ai file you will see in the transform window that it is 96 x 597 in my original file it was first (96 x 598)so the correct apect ratio for a higher resolution map had to be (400 x 2466) or (648 x 3995) as a maximum resolution as Invigorator would not accept maps higher then 4000 pixels in width or height.

I explain this in more details in the upcomming Invigorator training DVD and more!

I hope this helps.

Salut.
Serge

"InvigoMany" On sale here:http://www.nyc-visual.com


Return to posts index

dotan
Re: You're a great and funny guy;-)
on Feb 6, 2007 at 9:35:24 pm

Hi serge thanx for the project file
ill look into it in more details
when do you think is your next cd comes up?


Return to posts index

Serge
Re: You're a great and funny guy;-)
on Feb 8, 2007 at 2:11:00 pm

[Serge] "it was first (96 x 598)so the correct apect ratio for a higher resolution map had to be (400 x 2466)"


Sorry for the typo: I meant (96x592)


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]