Pluralsight Releases First Game to Enhance Learning Experience for Aspiring Game Developers
Designed by gaming industry veterans to teach game development, “Swords and Shovels” is free to download starting February 23, 2017
SILICON SLOPES, Utah (February 23, 2017) – Pluralsight, the enterprise technology learning platform, today announces the release of a free, downloadable game, “Swords and Shovels,” to enhance the learning experience for aspiring game developers. The first of its kind on the technology learning platform, “Swords and Shovels” offers game developers the hands-on opportunity to play a game they can then learn to recreate in its entirety through a series of courses available on Pluralsight.
Mapped as sequential trainings through the Game Environment Modeling learning path, the courses provide game developers with the most direct route to increased proficiency in gaming environments, character modeling and gameplay elements using leading software tools including Maya, Unity, Photoshop, ZBrush and more.
“As technology becomes more complex, the art of creating games will become increasingly interdisciplinary,” said Andy Rahden, VP of creative, design and engineering at Pluralsight. “By embracing hands-on, interactive mediums like “Swords and Shovels” and the Game Environment Modeling learning path, we are helping game developers understand the full inner-workings of a game, see where every little piece fits and interacts within the pipeline and master the skills they need to be successful.”
“Swords and Shovels” is a top-down dungeon crawler -- a game where characters navigate a labyrinthine environment, battle monsters and loot treasure. The game and accompanying courseware was designed and authored by Josh Kinney, curriculum manager at Pluralsight, in collaboration with game development industry veterans Jean Simonet, Jonah Lobe, Dan Cox, Michael Baker and Alex Jerjomin, known for their work on “Elder Scrolls V: Skyrim,” “Fallout 4,” “Fable Legends,” “Splinter Cell Blacklist” and “Below.”
"Learning how to create games is one of the most difficult and demanding challenges in tech right now,” said Jean Simonet, a former AAA developer for “Skyrim,” “Fallout” and “Oblivion” and lead developer for the project. “Due to the complexity of modern games, many developers are forced to specialize their craft, limiting their experience and exposure to the various elements of video game creation. With ‘Swords and Shovels’ and the learning experience through Pluralsight, game developers can get a taste of the entire game-creation process and then select the learning focus that really appeals to them.”
“Swords and Shovels” is available for immediate download on Pluralsight.com/gamedev and will also be available to play at Pluralsight’s Game Developers Conference (GDC) booth #244 in San Francisco on March 1-3, 2017.
For more information on Pluralsight, visit pluralsight.com.
Pluralsight is an enterprise technology learning platform that delivers a unified, end-to-end learning experience for businesses across the globe. Through a subscription service, companies are empowered to move at the speed of technology, increasing proficiency, innovation and efficiency. Founded in 2004 and trusted by Fortune 500 companies, Pluralsight provides members with on-demand access to a digital ecosystem of learning tools, including adaptive skill tests, directed learning paths, expert-authored courses, interactive labs and live mentoring. For more information, visit pluralsight.com.