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Sherlock balance effect

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Leonhard Wolf
Sherlock balance effect
on Jul 8, 2017 at 11:47:51 am

Hi everyone,

I recently watched Sherlock season 4 and noticed this cool effect: Sherlock throws a bag and guesses the weight in slow motion. To show this there is a text animated to go from 1 to 1000 and back down again.
I was wondering how you could achieve that in Fusion. Sadly I can't seem to figure out how to animate the text itself. Would you have to use expressions or Python?

I would be happy for suggestions to pull this effect off!

Mainboard: Asus Maximus Ranger VII
CPU: Intel i7-4790k (not overclocked)
GPU: AMD Radeon HD 6870
RAM: 8GB
Soundcard: Avid Eleven Rack
HDD: 2TB
OS: Windows 10 Home, 64bit


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Simon Ubsdell
Re: Sherlock balance effect
on Jul 26, 2017 at 10:56:16 am

In the Text tool, right-click on the Styled Text box, select Expression and enter the following expression:

Text(iif(time<50, max(1, time*20), max(1, 2000-time*20)))

This will count up from 1-1000 over 50 frames and then down from 1000-1 over the next 50 frames.

There are many different ways of doing this depending on what you want to achieve.

You could control it in a different way by simply adding an expression that links the Text to an animated parameter on another tool. So for example, you could animate the Size of a Transform tool (it doesn't even need to be connected to anything) from 1-1000 and then instead of the above expression in the Styled text field you could use the following:

Text(Xf.Size)

(To make that work rename your Transform tool to "Xf".)

Simon Ubsdell
tokyo productions
hawaiki


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Leonhard Wolf
Re: Sherlock balance effect
on Jul 28, 2017 at 10:47:03 am

Thanks for your suggestion.
It worked for me!

Mainboard: Asus Maximus Ranger VII
CPU: Intel i7-4790k (not overclocked)
GPU: AMD Radeon HD 6870
RAM: 8GB
Soundcard: Avid Eleven Rack
HDD: 2TB
OS: Windows 10 Home, 64bit


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