I am running into an issue when attempting to render a Metaball effector. I have checked numerous details such as the frame rate of the comp and the subdivisions but cannot seem to fix the issue. When I preview the effect it looks fine, however when I render it, it shows up way larger than expected. Any tips?
p.s. I am new to C4D so please let me know if I am leaving out any crucial details needed in order to help solve this issue.