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Merging C4D files for use in AE/Cineware

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Geno Felice
Merging C4D files for use in AE/Cineware
on Mar 5, 2015 at 8:35:35 pm

Hello: I have a project where I created a animated model using MotionBuilder fbx. I imported the MotionBuilder model into C4D and saved it as a C4D file. This works as expected.

I then created an AE project, 3D tracked a clip, created the origin and null and camera. I then used the MAXON C4D exported to create a file. When I open the C4D file the origin is correct and the camera tracks as expected.

The problem occurs when I merge the C4D model. The model is merged correctly at the correct origin but is very very small. I can not scale the model up as the model contains an animation skeleton and scaling does not work.

The issue appears to be the 3D camera exported by AE. If I disable the camera the model now appears at the correct size. This however does me no good as the camera no longer tracks properly.

Any ideas?

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