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repackaging and selling motion content

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Bret Williams
repackaging and selling motion content
on May 30, 2013 at 4:53:00 am

Let's say hypothetically I'm thinking about taking 50 or so of the built in effects that are in motion, and repackaging and selling them as a set of FCP X templates for $50. Not going to change them, just publish parameters and what not. How does that sound? Legal, moral, sneaky, or just plain genius?


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Simon Ubsdell
Re: repackaging and selling motion content
on May 30, 2013 at 8:04:15 am

[Bret Williams] "How does that sound?"

Sounds great.

Do you take PayPal?

Simon Ubsdell
http://www.tokyo-uk.com


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Bob Woodhead
Re: repackaging and selling motion content
on May 30, 2013 at 2:14:11 pm

If you put the prefix "Pro" on your products, it'll be a game-changer. And remember to not point out the limitations and limited variation of your effects. But make LOTS of them, with really cool names. Like IndieGrundgeLensGateweaveFlareBurn (yeah, that's one effect. Very killer. Shows you've got street cred.)


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Simon Ubsdell
Re: repackaging and selling motion content
on May 30, 2013 at 2:43:06 pm

[Bob Woodhead] "If you put the prefix "Pro" on your products, it'll be a game-changer."

Maybe think of calling your company something like Pixel Film Studios ;-)

Simon Ubsdell
http://www.tokyo-uk.com


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Bret Williams
Re: repackaging and selling motion content
on May 30, 2013 at 4:53:55 pm

I was thinking more like title pop. http://stupidraisins.com/title-pop-final-cut-pro-x-titles

It's the 50 Motion text templates built into motion, published as FCP X plugins. Same title fx that came with LiveMotion 10 years ago in fact.

So if that's legal, it's genius. I think I'll repackage them myself and sell them for $20. That's $30 cheaper! :)


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Simon Ubsdell
Re: repackaging and selling motion content
on May 30, 2013 at 7:29:18 pm

From the website:

Tracey from CineFlare and I (Dylan) combined our supernatural powers to build Title Pop. We wanted a title pack that looked good for the quick drag and drop edit and customizable enough for unique text animations. After adding the final ingredients we stirred the cauldron and out came Title Pop.

They did stir the cauldron which I reckon probably makes it worth the 50 bucks.

Simon Ubsdell
http://www.tokyo-uk.com


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Bret Williams
Re: repackaging and selling motion content
on May 30, 2013 at 7:55:47 pm

Have you watched it? The effects are the same. They admit that. Even keeped the same names. No doubt they had to create all the custom published parameters, but from what I see its just the same as it live type and motion counterparts as far as what can be done. Their demo sports the exact effects right from the motion and live type preview videos.

Certainly interesting. There's a whole heap of motion fx that are just waiting to be ported and sold if this is ok. And it might be.


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Simon Ubsdell
Re: repackaging and selling motion content
on May 30, 2013 at 8:06:47 pm

[Bret Williams] "Have you watched it? The effects are the same. They admit that. Even keeped the same names."

http://www.fcp.co/forum/templates/14824-24-free-final-cut-pro-x-title-templ...

They used to offer them for free ...

Simon Ubsdell
http://www.tokyo-uk.com


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Alex Gollner
Blame the game, not the players
on May 31, 2013 at 5:20:34 pm

How about €7.90 for a single Motion filter? Or an adjustment layer?


At that rate I could charge a few hundred for the other publishable Motion features...

It might take a few days to make the plug-ins, but imagine the profits!


@Alex4D

___________________________________________________
Alexandre Gollner,
Editor, Zone 2-North West, London

alex4d on twitter, facebook, .wordpress.com & .com


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Simon Ubsdell
Re: Blame the game, not the players
on May 31, 2013 at 5:31:38 pm

[Alex Gollner] "At that rate I could charge a few hundred for the other publishable Motion features...

It might take a few days to make the plug-ins, but imagine the profits!
"


The problem with you, Alex, is that you've always been way too generous with all your outstanding and incredibly ingenious free stuff.

A lot of us owe you a huge debt :)

Simon Ubsdell
http://www.tokyo-uk.com


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Brett Sherman
Re: Blame the game, not the players
on Jun 4, 2013 at 2:10:31 pm

Agreed. Alex you rock!


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Brett Sherman
Re: Blame the game, not the players
on Jun 4, 2013 at 2:12:27 pm

On another note. Is there a repository for Make available free Motion FX. I have a couple I've done that might be worthwhile to some people.


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