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COW Forums : Assimilate Scratch

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Matthias Aderhold
on Sep 15, 2013 at 7:53:18 am

Hi all,

just wanted to tell you guys, what we saw yesterday on the V8 BBQ.

- lovely trees,
- nice grachten
- many people
- great food (well, it's Nacho who chooses the food, so what else, than the best meat one could expect ;-)
- great Caipirinhas
- good music

That's it - was great :-) .

Just kidding, here's what we saw of V8 for all, who couldn't make it to the BBQ:

First, since we are now able to store our project-files (not media-files) on the
MyAssimilate Account on the Assimilate-Server (called repository),
we can connect to that Account and download any project, or User,
start working on the project, and upload it back again to the repository (including annotations about the changes made),
so anybody else, who has the credentials for the MyAssimilate-Account can
continue working on it.

So that, together with the remote grading-ability is the most exciting
new feature, imho.
The remote grading allows you to set up a connection, and as the host,
Scratch generates a code (kind of like Teamviewer does), you have to tell
everyone, who should access your project remotely.
Now everybody connects to the project on the host machine via internet,
and one user at a time is the moderator, who is allowed to do changes to the picture.
Also implemented is a nice visual representation of where the cursor of each user is.
Every user in the remote-session has his own color, and can click with his (same colored)
cursor on the image and so can make himself understood of what portion of the image he's talking about.
That really is great imho, because you will not spend time on doing approval-files and
reading through change-lists with time codes, because you can directly discuss
with the DP, director and whoever needs to be in the session.
Everybody will work with his own local media - if he hasn't got the media-locally,
everything will be streamed to this particular client via a JPEG2000 based codestram.

So much for the big time stuff.
Here are some little changes that make life awesome:

- you can now load multiple audio-files per clip
- Load Shot / layers / depth buttons are gone from the CONstruct menu,
and are part of the "Load Clips" - menu.
- Also "Load Layers" has been renamed to "Multiple shots" :D
- Also a new button called "separate images" (I believe, not sure) has made it
into the import menu, which now allows you to load images and image-sequences
as one shot per file
- in the Tray-area of the interface, there are now three kinds of galleries:
First one is "Project", which equals the good old tray and everything,
which is stored inside will only be available in this particular project
Second one is "Gallery", which is also a "tray", but attached to the user.
So wherever you will take your user(-folder), your saved grades will get along as well.
Third one is the "Shared"-Tab, which also stores grades, but in a global way.
Not tied to the project, or the user - it is shared globally between users and projects.
In each of those tabs, you can have multiple "subfolders" (just like we used to create
multiple trays containing several grades in the past), so you can organize your looks pretty well.
- on the click of a button, the CONstruct get's displayed above the play-controls inside the Player,
this on the one hand is quite nice to display a portion of your timeline, and jump directly
to different clips on it (it's much nicer than setting a range on a portion of the timeline to
"zoom" in on the mini timeline).
It also allows you to copy grades to different shots - simply choose the saved grade from e.g. the Gallery,
so it will be attached to your cursor, and hold ctrl and drop it onto each shot, you want to have it applied to - super easy.
- then, you have a player-setting, which allows you to switch the color-menu inside the Matrix
from lift-gamma-gain to CDL-based grading tools (like we know already from PLAY).
- The Curve grading menu has got a new curve, called "alpha".
So if you now e.g. pull a key, you alter it pretty nicely with this curve and also tweak it via the curve-editor
- Scaffolds are now called "Layers" :D
- statistics look a little more futuristic and kind of "smoother" - I like it
- Output-menu: As you click on the "add single output" button,
you can now directly select, which kind of output it should be: Image sequence, Quicktime, Avid, MXF, etc.
so you no longer need to enter back into the Player and add those as plugins
- Assimilate also added the BWF-writer-plugin to that dropdown-menu, as well as a "Scratch H264"-encoder,
which to me seems to not rely on the original Apple Quicktime, but rather be a Scratch-native encoder,
which might yield to better results, than the current implementation of Apple-original H264
- Also in the drop down: FFMPEG, which now allows you to export e.g. ProRes directly out of Scratch
- HTML-Export, previously being something you had to script, and fiddle around with config-files,
has now got it's own menu, where you can select how exactly the project/CONstruct/Shot will be exported.
the html-export now looks like a basic CONstruct inside the browser, so clients really have a nice UI,
when reviewing everything
- you can now add multiple notes per shot (different colors) and also the appearance of the notes
has changed to a more transparent look, so you can still see, what shot is behind the note
- add /clear notes on multiple shots at once via some small controls new to the CONstruct Media-menu

I'm sure, I left out the one or other thing (was kind of a long night….),
so if anybody else might want to add to the list above, please feel free to do so ;-) .


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