on Aug 22, 2017 at 7:35:28 pm Last Edited By Oliver Peters on Aug 22, 2017 at 7:38:20 pm
[David Mathis]"It now looks like Final Cut Pro X is not the only NLE with a trackless timeline."
As I noted as an aside in another thread, Mistika's UI stems from Jaleo, which was developed in the 90s. It used this open grid-style timeline without tracks - years before FCP 1.0. Although not node-based, it uses the sort of timeline window design typical of many node-based compositors. For example, you can have two versions of the same edit floating around within the same timeline window. Wherever your cursor is parked is where you see the output video.
In general, Mistika is designed as a finishing tool and not so much a start-from-scratch, creative/rough cut/"offline" editing tool.
[Oliver Peters]"[David Mathis] "It now looks like Final Cut Pro X is not the only NLE with a trackless timeline.""
If "tracklessness" was the driver in X it would be one thing.
But that's just one aspect of a pretty cohesive approach to scene assembly. Magnetic timeline behaviors, vertical relationship pinning, and the default of clip creation that can accommodate audio AND video in a single cohesive unit - all work together in X to make it work as it does.
IMO It's "tracklessness" would be a very different thing without all the other factors working in concert.