FORUMS: list search recent posts

Sharknado 2 edited on.....(drumroll) Premiere Pro CC

COW Forums : Apple Final Cut Pro X Debates

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Andy Field
Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 8:14:47 pm

http://provideocoalition.com/ssimmons/story/sharknado-2-and-vashis-premiere...


Return to posts index

Steve Connor
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 9:05:10 pm

That's a "Cold Mountain" moment for Adobe then

Steve Connor

Hoping to become a pedant


Return to posts index

Andrew Kimery
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 9:18:53 pm

[Steve Connor] "That's a "Cold Mountain" moment for Adobe then"

More like a "Rules of Attraction" moment. "Gone Girl" could be Adobe's "Cold Mountain".


Return to posts index


Ronny Courtens
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 9:39:26 pm

Just a few thoughts.

Technology has drastically changed since Cold Mountain. What was quite an achievement in those days, any decent editor with any decent hard- and software can do in his bedroom now. Feature films are no standard for editing anymore, they only represent an insignificant share of the total editing market. So to the majority of people this will not mean very much, simply because they don't work in that segment. Just like it won't matter if the next WB blockbuster will be cut on FCP X, or not. How many feature films have been cut on Lightworks, and where is that NLE today?

- Ronny


Return to posts index

Shawn Miller
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 9:44:14 pm

[Ronny Courtens] "How many feature films have been cut on Lightworks, and where is that NLE today?"

Quite a few and expanding onto a new platform? :-)

Shawn



Return to posts index

Charlie Austin
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 9:11:37 pm

...and FCP 7. Go team! lol

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~


Return to posts index


Don Scioli
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 11:22:49 pm

And this is something to be proud of?


Return to posts index

Aindreas Gallagher
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 11:52:19 pm

sure why not just say that Jan Kovacs is cutting Will Smith's hundred million feature for Warner Bros on X?

because he is cutting it, and it's beyond obvious he's cutting it on X?

https://twitter.com/S0nofaB1tch

It should beat the arriving PPro Fincher/Coen Brothers to the punch - why not trumpet it in the meantime?

http://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics


Return to posts index

Charlie Austin
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 1, 2014 at 11:57:46 pm

[Aindreas Gallagher] " why not trumpet it in the meantime?"

Because stuff like this is way more impressive?

64 layers project...



-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~


Return to posts index


Aindreas Gallagher
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 12:13:22 am

jesus never show that again. that's a michael bayhem transformers extinction level pointless power show of editing.


"the only reason we went with FCPX was that it could handle 64 layers of video with ease"

barf. Charlie: Barf.

http://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics


Return to posts index

Charlie Austin
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 12:16:55 am

[Aindreas Gallagher] "jesus never show that again. that's a michael bayhem transformers extinction level pointless power show of editing.


"the only reason we went with FCPX was that it could handle 64 layers of video with ease"

barf. Charlie: Barf."


lol... hey I'm not backing up any claims, i just thought it was interesting. :-) I've built crazy grids like that in X, it's fun. I've also had to rebuild the same grids in 7 and Pr. (don't ask) Not as much fun...

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~


Return to posts index

Aindreas Gallagher
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 12:42:45 am

charlie, a feature being cut in X is immense good news. realtime 64x64 video grids maybe not so much.

If you think the timeline is fine - great. there is a terrific argument that apple have unanswered questions in their timeline.
While I don't have time now, if you like, I will demonstrate this later.

I find you can casually tear the entire FCPX timeline apart with audio above and below, connected clips and secondary storylines. Pretty soon X is creating dissolve only secondary storylines etc. If you really really try, the X timeline has absolutely no clue what's happening. it's in spasms.

I just did an hour or two at it, and its pretty entertaining.

http://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics


Return to posts index


Charlie Austin
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 12:56:49 am

[Aindreas Gallagher] "harlie, a feature being cut in X is immense good news. realtime 64x64 video grids maybe not so much.
"


Of course it is, but video grids are more fun to watch on vimeo. I like the editors timeline blog too, no matter what NLE is pictured.

[Aindreas Gallagher] "If you think the timeline is fine - great. there is a terrific argument that apple have unanswered questions in their timeline. "

I don't think I've ever argued that it's unbridled perfection, there are a lot of things that need refinement, some bugs, some things that need to be implemented one way or another. None are showstoppers at all in my day to day, and a lot of the features are very helpful. fear not, I swear at X just like any other NLE, though not as much.


[Aindreas Gallagher] "I find you can casually tear the entire FCPX timeline apart with audio above and below, connected clips and secondary storylines. Pretty soon X is creating dissolve only secondary storylines etc. If you really really try, the X timeline has absolutely no clue what's happening. it's in spasms."

I'm sure you can blow it up... I've done it on purpose too just to see what would happen. You can blow up any program if you try. I like the fact that I can put A/V wherever i want in the TL. That's a feature, not a bug. ;-)

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~


Return to posts index

Aindreas Gallagher
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 1:20:25 am

charlie as best as I can put it, the reason the X timeline should fail is because it fails as a coding exercise. Everything on it has a conditional state. They're not extant video objects, they're all in really circumscribed conditional states.

that timeline deserves to die because its a stupid application of coding, and that timeline can be pulled apart over the course of 30 seconds of intense effort. the X timeline is wildly over-engineered. Apple need to back off and produce robust dis-interested VA objects in a clear absolute time. they can't all have massively complex parent subordinate statements relative to each other. If Apple wanted to do that they should have built smoke with a room that made it nodally explicit.

there is no point in apple having conceptually tortured the timeline in they way they have, because it leads to no nodal statement or other expression that builds on the forced relationships they are demanding in the timeline. In essence - why are we all going through this, when the incredibly intricate relationships have no further value outside moving clumps on the timeline?
Where is the valid post production expression of these stupidly complex VA interlinked editing relationships?
is it just for fun?

what in the exact hell is all this pointless complexity for?

bueller?

http://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics


Return to posts index

Charlie Austin
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 1:27:10 am

[Aindreas Gallagher] "what in the exact hell is all this pointless complexity for? "

Um... to drive you crazy? Doesn't seem that complex to me. Pretty simple actually.

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~


Return to posts index


Aindreas Gallagher
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 1:37:01 am

[Charlie Austin] "Doesn't seem that complex to me. Pretty simple actually."

well that's definitely one way of looking at it.

http://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics


Return to posts index

Charlie Austin
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 1:41:17 am

[Aindreas Gallagher] "[Charlie Austin] "Doesn't seem that complex to me. Pretty simple actually."

well that's definitely one way of looking at it."


I'm serious though. The X timeline, for me, is really easy, and powerful to cut in. I couldn't care less how it's coded, or designed, any more than I care how a word processor is coded or designed. It works for me, and I like using it. It has not stopped me from doing anything I needed to do, and it's allowed me to do stuff that I might not have tried/though of otherwise. Clearly, your experience is different. Different strokes etc...

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~


Return to posts index

Andrew Kimery
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 2:10:39 am

I swear you guys are having the same argument/discussion in like three different threads. ;)


Return to posts index


Mark Raudonis
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 2:27:42 am

Can we get back to the point of this thread... which is that SHARKNADO is two hours of pure, over the top, unbelievably campy, ENTERTAINMENT! I loved it! I don't care how it was edited... it was awesome!

can't wait for Sharknado three: Danger in the desert!



Return to posts index

Charlie Austin
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 2:52:46 am

[Mark Raudonis] "Can we get back to the point of this thread... which is that SHARKNADO is two hours of pure, over the top, unbelievably campy, ENTERTAINMENT! I loved it! I don't care how it was edited... it was awesome!"

You're right! It's based on a true story isn't it???

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~


Return to posts index

vashi nedomansky
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 7:16:50 pm

I agree Mark! I edited Sharknado 2 and it was an awesome experience. Crazy editorial schedule, 4 different cameras and codecs and a shit-ton of footage. The Asylum is has all FCP7 post workflow but it was easy to integrate Premiere Pro via XML. It was just faster and more efficient for me to work in PP. Glad you enjoyed the final product!

Vashi Nedomansky
Film Editor
VashiVisuals.com
@vashikoo


Return to posts index

Lance Bachelder
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 3, 2014 at 9:46:11 pm

Mark you're totally missing the point! Sharknado would have been soooo much better if only it had been cut with FCPX! Even the camp would have been campier... Blood? Bloodier! And the sharks? So much sharkier!

It was at a Vegas premiere that I resolved to become an avid FCPX user.

Lance Bachelder
Writer, Editor, Director
Downtown Long Beach, California
http://www.imdb.com/name/nm1680680/?ref_=fn_al_nm_1


Return to posts index

Mark Raudonis
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 3, 2014 at 11:52:11 pm

Lance, I guess you're right.

I'm sure that X has plenty of retro FX plugin they could have used. "Sawtooth" wipes perhaps?
And imagine the keyword possibilities!
How many different words can you use to describe a shark? Let's see. Here's a few
that would get a good work out:

Flying shark
Swimming Shark
Land shark (Yes, it happened!)
Baby shark
Snarky shark
Smiling shark
chomping shark (lots of those)

Feel free to add to this list.



Return to posts index

Lance Bachelder
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 4, 2014 at 8:06:53 am

Don't forget Scarface Shark - who conveniently delivered Tara Reid's half digested arm back to our heroes...

It was at a Vegas premiere that I resolved to become an avid FCPX user.

Lance Bachelder
Writer, Editor, Director
Downtown Long Beach, California
http://www.imdb.com/name/nm1680680/?ref_=fn_al_nm_1


Return to posts index

Charlie Austin
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 2:51:34 am

[Andrew Kimery] "I swear you guys are having the same argument/discussion in like three different threads. ;)"

lol. OK, I give up. :-) ;;;wanders off to techniques forum;;;

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~


Return to posts index

Steve Connor
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 8:50:11 am

It's just that Aindreas has turned his attention back to FCPX after fighting a long and losing battle on the Adobe CC front.

Same old same old I'm afraid, wish Charlie wouldn't rise to it!

Steve Connor

Hoping to become a pedant


Return to posts index

Aindreas Gallagher
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 1:48:38 pm

Well at least we settled the issue of asymmetrical audio dissolves and future microwaves. That was fresh ground.

http://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics


Return to posts index

vashi nedomansky
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 7:33:25 pm

The Asylum is all FCP7 internally. Pro Res proxies and a really tight workflow for the whole pipeline. They've never missed a deadline and put out around 30 films a year. I cut Sharknado 2 on Premiere Pro CC and shared my XML. Seamless hand-offs. Will always love FCP7 thought!

Vashi Nedomansky
Film Editor
VashiVisuals.com
@vashikoo


Return to posts index

Oliver Peters
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 2, 2014 at 7:58:31 pm

Thanks for sharing the workflow and experience.

I think far too many people here blow off the validity of feature film editing, because it's not something they do. Certainly most film timelines aren't as layer-intensive as many large corporate projects. But it really is a different type of complexity that taxes NLEs and post systems in completely different ways.

For example, how the system deals with a massive amount of footage and timelines with 1,000 - 2,000 or more timeline clips. Is it robust enough to keep on chugging when a director is sitting in and would like to see options and variations quickly? Feature workflows are all about the interoperability of lists with other departments (sound, VFX, color).

These are all things that may well be quite different than many other jobs, though are still applicable.

- Oliver

Oliver Peters Post Production Services, LLC
Orlando, FL
http://www.oliverpeters.com


Return to posts index

JP Pelc
Re: Sharknado 2 edited on.....(drumroll) Premiere Pro CC
on Aug 5, 2014 at 6:16:09 pm

Not sure if this is a win for Adobe or not...


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]