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FCPX 10.0.9 released

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Tapio Haaja
FCPX 10.0.9 released
on Jul 30, 2013 at 8:21:55 pm

It seems FCP X 10.0.9 was just released. Downloading it now. Seems to be just bug fixes.

• Addresses issues resulting in green artifacts when using Sony XAVC media
• Fixes several issues related to interlaced media and retimed segments which could cause exports to fails
• Includes stability improvements


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Craig Seeman
Re: FCPX 10.0.9 released
on Jul 30, 2013 at 9:04:46 pm

Yup just bug fixes. The waiting continues.



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Marcus Moore
Re: FCPX 10.0.9 released
on Jul 30, 2013 at 10:31:56 pm

This is good news. Lots of people were complaining about a buggy 10.0.8. With the next big update presumably a couple months off (I'm guessing now end of October), it's good to clear out the dead wood first.

Of course, I wish this had been "the" update. It will be interesting to see what the dev team has done with a full year to muck around.



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Jeremy Garchow
Re: FCPX 10.0.9 released
on Jul 30, 2013 at 10:38:01 pm

This update is already feeling much better. Phew.


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Marcus Moore
Re: FCPX 10.0.9 released
on Jul 30, 2013 at 11:59:49 pm

Good to hear.



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Jeremy Garchow
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 12:11:58 am

Good to feels!


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Nicholas Zimmerman
Re: FCPX 10.0.9 released
on Jul 30, 2013 at 9:06:25 pm

Very happy about this, guess the Mac Pro update will in fact be 10.1. I hope this "Fixes several issues related to interlaced media and retimed segments which could cause exports to fails" fix will cure the -50 export errors that seem far too common.

--------------------------
Avid MC, PPro CS6, FCP7 - wasting away on my SSD.
I just can't quit X.
--------------------------


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John Davidson
Re: FCPX 10.0.9 released
on Jul 30, 2013 at 10:41:59 pm

Cue the choir music!

John Davidson | President / Creative Director | Magic Feather Inc.


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Jeremy Garchow
Re: FCPX 10.0.9 released
on Jul 30, 2013 at 10:56:08 pm

[John Davidson] "Cue the choir music!"

http://holyholylol.ytmnd.com


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Eric Santiago
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 1:01:55 pm

Hope this fixes my issue with FULL DEBAYER playback in FCPX.


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Eric Santiago
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 1:35:18 pm

[Eric Santiago] "Hope this fixes my issue with FULL DEBAYER playback in FCPX."

Nope it didnt help.

I still cant get FULL DEBAYER playback with FCPX 10.0.9/OS 10.7.5 to 10.8.4 and RED ROCKET.

I can get a few seconds then it just drops frames.

Works well at HALF.


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Marcus Moore
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 1:39:50 pm

That's odd. I can play material pretty well at half- and I don't have a RedRocket!

I take it you've tried to problem solve this via RedUser.net?



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Jeremy Garchow
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 2:24:06 pm

What else is in your machine?

Can you get full debater playback outside of fcpx?


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Jeremy Garchow
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 2:45:24 pm

[Jeremy Garchow] "debater"

Freudian slip.

I meant debayer of course.


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Eric Santiago
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 2:54:51 pm

David Battistella chimed in on my REDUSER post.

It looks like you can only play in HALF during edit mode and utilize FULL at rendering.

On that note maybe they should have warning or grey out the High Performance option in Prefs.

Such a tease :)

Its all good. I can play in HALF during edit in FCPX.

RCXPRO plays well in all modes so no issues there.

Next test is RESOLVE.

Thanks folks for replying :)


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Nate Weaver
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 4:09:28 pm

Lack of full debayer playback is a lack of hardware power, most likely.

Even though the Redrocket does the full debayer, it's up to the rest of your computer to transport those huge frames across the PCI bus (assuming it's not saturated), get them to the GPU, scale them down in real time, and then pump out to the display.

Lot of ifs.

Nate Weaver
Director/D.P., Los Angeles
http://www.nateweaver.net


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Eric Santiago
Re: FCPX 10.0.9 released
on Jul 31, 2013 at 5:51:09 pm

[Nate Weaver] "Even though the Redrocket does the full debayer, it's up to the rest of your computer to transport those huge frames across the PCI bus (assuming it's not saturated), get them to the GPU, scale them down in real time, and then pump out to the display."

Sounds like it but I did test this on a few beefy systems with multiple Quadro 4000s in a CUBIX.

Still no go.

RED support asked to shut off Background Render.

That didnt work either.


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Dennis Radeke
Re: FCPX 10.0.9 released
on Aug 1, 2013 at 5:22:25 pm

Eric,

Out of curiosity, can you describe your set up? Assuming you have a 4k monitor to want 4k output, so beyond that wondering what other pieces you use. RED is very CPU intensive short of a RED Rocket cannot playback 4K at full in Premiere Pro. I can get half without a Rocket but that's on a beefy PC.

Thanks,
Dennis - Adobe guy.


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