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Cameron Clendaniel
ProCutX iPad interface
on Feb 6, 2013 at 12:27:36 pm

http://www.macrumors.com/2013/02/06/procutx-app-to-streamline-final-cut-pro...

Cameron Clendaniel
Film Editor, NYC
o (718)254-8027
f (718)254-8028
m (617)416-6004
cam@camclendaniel.com
http://www.camclendaniel.com

Mac Pro: 5,1 2.93 12-core
Memory: 32GB RAM
GPU: ATI Radeon 5870
System Drive: 512GB SSD
Media Drives: CalDigit HDOne 8TB, Internal RAID-0 8TB, Miscellaneous eSATA
I/O: AJA Kona LHi
NLEs: Avid Symphony, PrP 6, FCP 7



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Michael Phillips
Re: ProCutX iPad interface
on Feb 6, 2013 at 1:27:47 pm

My issue with most of these type of iPad devices is that the primary purpose of a hardware controller interface is to allow control over parameters without having to look at it - it is done by feel with your eyes and ears never leaving the program. I always find myself having to look where I am tapping or swiping as the glass has no physical boundary interface to work by feel. So at most, it is just a monitor extension to the interface and not a controller replacement.

Unknown is whether you can control more than one parameter at a time, which is another purpose of hardware controllers, or automate a parameter based on a playback time, etc...


Michael


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Gary Huff
Re: ProCutX iPad interface
on Feb 6, 2013 at 1:34:27 pm

[Michael Phillips] "My issue with most of these type of iPad devices is that the primary purpose of a hardware controller interface is to allow control over parameters without having to look at it - it is done by feel with your eyes and ears never leaving the program."

Ditto. I find myself a decent iPad typist, but every now and then I royally mess up what I'm trying to type, and I'm looking towards the keyboard all the time.

I can't imagine the kinds of trouble I could get into with this thing on an edit. Yet another attempt at interface innovation that seems like it hasn't been completely vetted.


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Cameron Clendaniel
Re: ProCutX iPad interface
on Feb 6, 2013 at 3:30:34 pm

Agreed. Without that tactile experience, I don't really see the point. Possibly as an add on to one's existing workflow? Not sure it would really make anything more efficient though.

Cameron Clendaniel
Film Editor, NYC
o (718)254-8027
f (718)254-8028
m (617)416-6004
cam@camclendaniel.com
http://www.camclendaniel.com

Mac Pro: 5,1 2.93 12-core
Memory: 32GB RAM
GPU: ATI Radeon 5870
System Drive: 512GB SSD
Media Drives: CalDigit HDOne 8TB, Internal RAID-0 8TB, Miscellaneous eSATA
I/O: AJA Kona LHi
NLEs: Avid Symphony, PrP 6, FCP 7



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Nicholas Kleczewski
Re: ProCutX iPad interface
on Feb 6, 2013 at 5:20:11 pm

And can anyone tell me what purpose a jog wheel really serves at this point, real or virtual? FCPX especially. It has moved beyond what a jog wheel can offer in terms of performance and precision. The rest is just keyboard shortcuts people can force themselves to study a little harder.

Director, Editor, Colorist
http://www.trsociety.com


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T. Payton
Re: ProCutX iPad interface
on Feb 6, 2013 at 7:25:53 pm

[Nicholas Kleczewski] "And can anyone tell me what purpose a jog wheel really serves at this point, real or virtual?"

Well my ShuttlePro looks really cool sitting on my desk... I don't use it, but it sure looks impressive. ;)

Every once in a while I grab it and look through some footage. But then I go back to JKL or the skimmer.

I think that a control surface that would extend the FCP X interface and save desktop real estate would be a useful tool. A color board control that wouldn't require the color board inspector to be up would something that I would use.

Video scopes that would be shown just on the iPad would be useful. Faders and meters on audio bus mixer would be ideally suited for the iPad also.

Regarding the lack of tactile response, I believe that a cleverly implemented audio feedback system could get pretty close to a physical feedback. Hearing switches "click" and nobs turn would help quite a bit.

I think the big hangup on why these types of apps haven't appeared is that there is not an API for controlling FCP X. With FCP Legacy and Color we had hooks to allow developers to implement control surfaces, with FCP X we don't.

------
T. Payton
OneCreative, Albuquerque


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Rick Lang
Re: ProCutX iPad interface
on Feb 7, 2013 at 5:17:41 am

Rome wasn't built in a day. I see this as just the first panel of something that may eventually offer several virtual panels for specialized use. These criticisms of the current implementation are all quite valid but may be a hint of what is to come in future versions.

Rick Lang

iMac 27” 2.8GHz i7 16GB


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Gary Huff
Re: ProCutX iPad interface
on Feb 7, 2013 at 4:06:59 pm

[Rick Lang] "These criticisms of the current implementation are all quite valid but may be a hint of what is to come in future versions."

I don't see how future versions will solve the tactile feedback problem.


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Michael Phillips
Re: ProCutX iPad interface
on Feb 7, 2013 at 4:46:46 pm

I can see some form of vibrate and sound feedback happening, but still not the same as actual hardware with resistance, hard start and stop locations, etc. I certainly see value as an extension to interface and informative views - for example when editing on Media Composer, I use the iPad as a window extension to the timecode window where I display nice and large timecode, clip name, duration, etc. All the stuff the client asks for when I am editing, they can just now look and see that without interrupting my pace while working.

Michael


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Neil Patience
Re: ProCutX iPad interface
on Feb 7, 2013 at 5:22:47 pm

Hi Michael

interested to know what you use to make the iPad a 2nd or is it 3rd display - do you use Air Display or something similar ?

best wishes
Neil
http://www.patience.tv

8 Core MacPro, Kona 3, Tangent Wave, Mackie Universal Symphony 6.5 FCP7
i7 2.7 Gig MBP (non retina) 16Gigs Ram Blackmagic Monitor Mini Symphony 6.5 FCP7


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Michael Phillips
Re: ProCutX iPad interface
on Feb 7, 2013 at 5:34:04 pm

Yes, I use Air Display to do that. I resize my timecode window to fit the entire iPad screen so it can easily be seen.

Michael


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Neil Patience
Re: ProCutX iPad interface
on Feb 7, 2013 at 7:29:32 pm

Great thank you.

best wishes
Neil
http://www.patience.tv

8 Core MacPro, Kona 3, Tangent Wave, Mackie Universal Symphony 6.5 FCP7
i7 2.7 Gig MBP (non retina) 16Gigs Ram Blackmagic Monitor Mini Symphony 6.5 FCP7


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T. Payton
Re: ProCutX iPad interface
on Feb 7, 2013 at 9:43:26 pm

[Michael Phillips] "I can see some form of vibrate and sound feedback happening, but still not the same as actual hardware with resistance, hard start and stop locations, etc. "

Oh absolutely. Nothing is going to replace the muscle memory and feedback of real switches and nobs, but some Apps I have used on the iPads have me convinced that I am interacting with physical buttons. For example the game "LED Football 2", a version of the old LED Mattel football game from the 70's (or was it early 80's) does an excellent job of simulated physical buttons. It really feels like you are mashing plastic buttons on that old hand held.

I think that the these control surface developers need to think beyond simulating a physical control surface. Rather take advantage of what a table can do. Display customized information and change controls in an instant. For example what if there was a dedicated screen for different tasks. Like this:

- Clip Review - controls for settings ins and outs, favorites, reject. Renaming clips. Add markers. Moving to next clip,previous clip, etc.
- Timeline Navigation & Marking- something that you could hand to a director so they could call the shots (Edimote is pretty close to this). It could do a much better job with markers where on the iPad a marker note could created and then pushed to FCPX.
- Color tool - Big buttons to display each type of scope. Scope options, etc. Enable grade on, off. Move to next/previous clip, Enable the event browser., etc.
- Multi-cam Tool - buttons to display the angle editor, switch number of angels shown, change angles, etc. This would need transport controls too.

Well just some babbling on my end. Much of this would still require Apple to create the hooks for FCP to be controlled and send pertinent information to an external controller.

------
T. Payton
OneCreative, Albuquerque


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