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Walter Soyka
PixelConduit (Conduit v3) -- now free, and with support for FCPX
on Jan 10, 2013 at 2:44:58 pm

FCP.co has a story [link] on the PixelConduit app [link] -- now free(!).

From the article:
What makes the app interesting to us is the use of a node based model which will be familiar to anybody who has used Shake or Quartz Composer. There are over 80 different image processing 'nodes' which are connected together with 'noodles.' You can connect colour correction nodes, keyers, blurs or any node and wrap it all up into a plugin that can be loaded into FCPX and other platforms such as Photoshop and even Aperture.


I've always liked Conduit -- and this is a very cool, very powerful addition to FCPX. Congratulations to to the Lacquer team on the new release!

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Craig Seeman
Re: PixelConduit (Conduit v3) -- now free, and with support for FCPX
on Jan 10, 2013 at 3:33:27 pm

The number of inexpensive and free plugins for FCPX is about to escalate.

It's very good that this kind of plugin erector set become available (or more widely available) going beyond Motion.

It will spawn a new industry, PAM, Plugin Asset Management. Additionally someone will develop an online plugin search directory so I can type in the effect I'm looking for and show me the 27 developers that have a matching plugin.



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Herb Sevush
Re: PixelConduit (Conduit v3) -- now free, and with support for FCPX
on Jan 10, 2013 at 4:23:48 pm

Thanks Walter, it looks interesting.

Herb Sevush
Zebra Productions
---------------------------
nothin' attached to nothin'
"Deciding the spine is the process of editing" F. Bieberkopf


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Michael Gissing
Re: PixelConduit (Conduit v3) -- now free, and with support for FCPX
on Jan 11, 2013 at 12:35:18 am

yes thanks Walter. I have downloaded and will see how it works with Legend and standalone.


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Shawn Miller
Re: PixelConduit (Conduit v3) -- now free, and with support for FCPX
on Jan 11, 2013 at 8:22:46 am

Nice, I'm glad to see they're still putting work in on Conduit. I'm bummed that the latest release doesn't include a Windows version... but I'm glad to see it progressing nonetheless.

Shawn



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Pauli Ojala
Re: PixelConduit (Conduit v3) -- now free, and with support for FCPX
on Jan 11, 2013 at 9:52:19 am

Hi Walter,

thanks for posting this!

I'm the developer of PixelConduit. (You could say Lacquer is a one-person team, I guess :))

Let me know if you have any questions, I'd be happy to answer.


Alex Gollner has written a nice overview of using the Conduit Effect System plugin with FCP X:
http://alex4d.wordpress.com/2013/01/10/pixelconduit-and-final-cut-pro-x-fir...

Like Alex mentions, there are some issues with FCP X 10.0.7. On some systems FCPX will randomly render green upside down frames; this issue seems to affect all 3rd party plugins, not just Conduit. (It probably depends on the GPU. I haven't been able to get it to happen on my own box.)

Another 10.0.7 bug is with a checkbox control that I had overridden to act as a way to open the Conduit Editor window within FCP X... This approach worked in previous FCP X releases up to 10.0.5, but not anymore. Honestly, it was a hack anyway.

So, I would recommend using the Conduit Editor only in Motion and publishing readymade effects for FCP X.


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Shawn Larkin
Re: PixelConduit (Conduit v3) -- now free, and with support for FCPX
on Jan 12, 2013 at 12:18:12 am

Hi Puali,

Pixel Conduit is a rather impressive piece of software that was on my radar a while back. I read your blog post about your decision to give it away and I wanted to say think you for your generosity.

Since it can handle DPX (at all popular bit depths), I was wondering if you had any motivation for creating or modifying a plugin so that DPX can be read and manipulated in FCPX / M5.

I realize this is not really an extension of your current plugin or standalone app. But since you did the color science and programming to handle DPX, can that be applied to FCPX/M5 so that one can have the freedom to work off those files natively?

Thanks in advance.


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Pauli Ojala
Re: PixelConduit (Conduit v3) -- now free, and with support for FCPX
on Jan 14, 2013 at 9:31:31 am

"Since it can handle DPX (at all popular bit depths), I was wondering if you had any motivation for creating or modifying a plugin so that DPX can be read and manipulated in FCPX / M5."


Hi Shawn,

funny you should ask -- I once made a prototype of an FxPlug that did exactly this. That was a long time ago when I first wrote the DPX code and Motion was at version 2.0, so that would have been 2005, I think...

I showed it to a few people and the response was basically "It's pretty cool but I don't have any need for it", so I abandoned it... Maybe now in the FCP X era this idea might have some wings again.


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