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What Apple needs to do to make FCPX useful? (Post Pro, not Home User)

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Russell Lasson
What Apple needs to do to make FCPX useful? (Post Pro, not Home User)
on Jun 22, 2011 at 7:12:24 pm

Let's make a list of what Apple could do to start to make FCPX useful for a post pro. I'll start.

1. Make projects actual projects instead of sequences. A project should contain events, folders, multiple sequences. When you close a project, all the events, folders, and sequences should close. Media management should be based on a project base, not globally.

2. Make it capable of interfacing with other finishing tools. EDL, XML, OMF. Basics.

3. Import FCP7 projects.

What else would you add?

Russ

Russell Lasson
Colorist/Digital Cinema Specialist
Color Mill
Salt Lake City, UT
http://www.colormill.net


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Paul Jay
Re: What Apple needs to do to make FCPX useful? (Post Pro, not Home User)
on Jun 22, 2011 at 7:33:32 pm

Its already there.
Called fcp7 and Premiere.
Premiere actually does native h264 editing.
In fcpx it still renders to prores( in the background )

But seriously
The most important thing is AJA,blackmagic, matrox I/o
I hope the current Aja fcpx beta driver isnt the final solution.
Come on. Its an extended desktop!! And your viewer is gone when you use it!


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Ron Pestes
Re: What Apple needs to do to make FCPX useful? (Post Pro, not Home User)
on Jun 22, 2011 at 7:36:13 pm

I have to be able to do multi camera editing. Countless other things have already been mentioned in numerous topics.

Apple Certified Master Pro FCS 2
Sony EX-3
MacBook Pro


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Hector berrebi
Re: What Apple needs to do to make FCPX useful? (Post Pro, not Home User)
on Jun 22, 2011 at 8:15:08 pm

[Russell Lasson] ". Make projects actual projects instead of sequences. A project should contain events, folders, multiple sequences. When you close a project, all the events, folders, and sequences should close. Media management should be based on a project base, not globally."

Russ,
this thread is a good and (might be) useful initiative

however, we have to be logical, and its a game that plays both ways. i can imagine apple fixing many things in next updates/versions of X but they won't change the concept, and we will have to either learn to adapt or find new tools.

i like project based too, and after 15 years of editing and 8 of training i feel a bit lost in a timeline based project with global media, but i can definitely see my workflows change and adapt to it, knowing it makes little sense that apple will back up from it.

i won't adapt to not sending out OMF, not working with XML and not having access to older project files

i would add to the list a more customizable interface

and i still hope i'm wrong about it, and i've made improvements since yesterday, but it feels that the new trim tools suffer from over simplicity.
i still didn't figure out complex trimming on this thing (audio left, video right for example)

a "send to color" feature would be nice... at least as long its still around...
they had a "send to shake" option when shake was on its death bed...

i'll have more when i'm done with the manual

this is a good thread

hector

Hector Berrebi
prePost Consulting


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Simon Ubsdell
Re: What Apple needs to do to make FCPX useful? (Post Pro, not Home User)
on Jun 22, 2011 at 8:19:15 pm

[Russell Lasson] "Make projects actual projects instead of sequences"

Don't disagree with points 2 and 3 but I wonder if you aren't being a bit hasty in condemning the media management structure at this early stage? It might well turn out to be more powerful and flexible than it at first appears ...

But I could be completely wrong!

Simon Ubsdell
Director/Editor/Writer
http://www.tokyo-uk.com


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Russell Lasson
Re: What Apple needs to do to make FCPX useful? (Post Pro, not Home User)
on Jun 23, 2011 at 3:26:52 am

Walter's article sums it up. Thread closed.

Russ

Russell Lasson
Colorist/Digital Cinema Specialist
Color Mill
Salt Lake City, UT
http://www.colormill.net


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