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Example of a HUD type of plugin for FCP X.

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Jeremy Garchow
Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 12:21:45 am

This one is a primary color grade plug that has color wheels:

http://yanobox.com/Moods_Video/

http://yanobox.com/Moods_Features/

Let the discussion begin.


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Craig Seeman
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 12:39:02 am

I love color wheels. To me it's so much more logical than the color board which hides complimentary colors.

My concerns about Moods (I have the demo but haven't played with it yet) are:
Sometimes I don't want any overlays over the image I'm correcting. It can obscure things.
While I see the ability to break down saturation and bring up lift/blacks I don't seem to see it mentioned that it can do the opposite.
I really want secondary corrections with both color and masks.
I do hope they develop to be the "new Colorista" (at least for the time being).

Here's their tutorial








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Jeremy Garchow
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 12:46:51 am

[Craig Seeman] "Sometimes I don't want any overlays over the image I'm correcting. It can obscure things."

Exactly. It's something that the HUD is not going to be good for unless we get separate video out monitoring on which the HUD is not displayed.

I haven't played with it yet either, curious is the HUD effects the scopes. If it doesn't, that's rather telling of what lies ahead. If it does, it's rather telling of what lies ahead.


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Craig Seeman
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 1:23:04 am

[Jeremy Garchow] "If it does, it's rather telling of what lies ahead."

I just tested. It does. UGH!


Additionally if you look at the Inspector, the Center point (where the controller sits) of each wheel seems relative to the screen but certainly not the individual color wheel. In other words the center point is not 0,0 for each wheel.


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Michael Gissing
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 1:23:23 am

Seems like a version of the 3way CC. Without Secondaries, masks, HSL keying and curves it is not very useful for finishing but might be a better way to do basic color correction in X. At $49 it is cheap enough.


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Jeremy Garchow
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 1:47:00 am

In one if their videos, it says it's for primary only.

I wouldn't call grading, more of a looks generator.


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Mark Dobson
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 6:41:49 am

[Jeremy Garchow] "In one if their videos, it says it's for primary only.

I wouldn't call grading, more of a looks generator."


Yup - don't think I'll be spending money on this one.

With necessity being the mother of invention I've been getting used to the onboard FCPX colour correction and actually finding it to be a pretty powerful tool for both primary and secondary corrections.

What gives it power is the ability of adding separate corrections to the same clip and then universally balancing the corrected frame.

It's also a lot more versatile as a 'looks' generator than this offering.

However the biggest downside of the FCPX Color Correction is the lack of key frame control - ok you can key frame the shape mask parameters but the only way to adjust temporal changes in a clip is to split the clip and add a dissolve.

Mark Dobson
Producer and Director
Alembic TV
http://www.alembic.tv


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Lance Bachelder
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 1:48:54 am

Yeah I tested it too - while the demo video is inspiring and the concept is uber cool - the results are not what I hoped for.

Tried IRUDIS Tonalizer which is a fantastic plug-in and seems very optimized for 64bit with great playback. Also bought Crumplepop's Tonegrade which is cool but not near as good as Tonalizer.

Lance Bachelder
Writer, Editor, Director
Irvine, California



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Thomas Frank
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 11:25:07 pm

Yes adjustable overlays is the way to go.
Also I would love to see the inspector in this style in a full screen mode....

Another request to Apple who is joining me? :)



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Craig Seeman
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 11:41:20 pm

The problem is as far as color grading, the overlay impacts the scopes.

Graeme Nattress has a curves filter he's released through NoiseIndustries as well
http://www.noiseindustries.com/blog/announcements/nattress-levels-and-curve...

It also uses an overlay but the it's easy to work around the thin white line I see in the scopes.

In both filters you can completely toggle off the overlay though. I should mention that. In the Moods filter you still see the controller "handles."

The good thing is it seems developers are exploring improved grading tools in FCPX. Red Giant seems to be hung on the custom GUI support they'd want.



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Jeremy Garchow
Re: Example of a HUD type of plugin for FCP X.
on Jan 10, 2012 at 11:51:20 pm

Interesting to see Nattress going FCPX.



[Craig Seeman] "Red Giant seems to be hung on the custom GUI support they'd want."

After the overlay issues, I don't blame them.


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Andrew Kimery
Re: Example of a HUD type of plugin for FCP X.
on Jan 11, 2012 at 4:34:38 am

A HUD on top of the footage you are grading just seems like a horrible solution.

2.9 GHz 8-core (4,1), FCP 7.0.3, 10.6.6
Blackmagic Multibridge Eclipse (7.9.5)



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Simon Ubsdell
Re: Example of a HUD type of plugin for FCP X.
on Jan 11, 2012 at 9:00:52 pm

Here's my beta version of a similar idea (still in its early stages but I hope to add secondaries and other extras in due course):

http://forums.creativecow.net/readpost/344/6963

Hope it's of some interest ...

Simon Ubsdell
Director/Editor/Writer
http://www.tokyo-uk.com


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