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Converting GoPro shot for viewing in a headset?

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Mark Suszko
Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 2:21:57 pm

Monoscopic, GoPro fisheye shot. What do I need todo to it in FCP or Motion to play it in fake stereo on one of those Google Cardboard type headsets that leverages a smartphone for playback? Or is AfterEffects my only solution?


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Oliver Peters
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 3:31:25 pm

You have to use GoPro's software to prep the footage first, AFAIK.

- Oliver

Oliver Peters - oliverpeters.com


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Oliver Peters
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 3:33:17 pm

https://shop.gopro.com/softwareandapp/gopro-fusion-studio-app/fusion-studio...

Oliver Peters - oliverpeters.com


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Mark Suszko
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 4:00:42 pm

Well, this is embarrassing. The Fusion software seems to be limited to pulling files from the camera directly, and all I have are mpeg 4 files that were transcoded and archived onto our server. The GoPro Fusion software can't "see" that stuff; it's grayed-out. It also looks for 360 files, which I don't have.

What I was looking for was more of a template for making a "side-by-side" from the original, single-view fisheye shot, that will play okay in, say, a youtube playback. Not much of a jump from an old Viewmaster.


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Oliver Peters
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 4:59:47 pm

[Mark Suszko] "The Fusion software seems to be limited to pulling files from the camera directly, and all I have are mpeg 4 files that were transcoded and archived onto our server."

It doesn't have to be from the camera, but the card's folder structure has to stay intact. This is especially true with their 360 files, as there is a front and a back image file.

- Oliver

Oliver Peters - oliverpeters.com


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Mark Suszko
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 5:28:50 pm

That's not an option in this case, so I will ned to try something else.


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Bill Davis
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 6:43:51 pm

I wonder if any of the Dashwood plug-ins could help?

When Tim went to work at Apple, he made his entire 3-D plugin set available for free download and they're all still on-line.

I know there were a variety of stereoscopic viewers included that work as simple plug-ins inside FCP X.

I can't remember if any of them let you take a "flat" file and "stereoscope-ize" that, but it might be worth checking out since they are all free.

FWIW.

Creator of XinTwo - http://www.xintwo.com
The shortest path to FCP X mastery.


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Mark Suszko
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 7:05:36 pm

I seem to have found something to make it happen in PremierePro cc, Was hoping to find similar functionality in FCPX


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Tom Sefton
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 7:43:19 pm

Why do you need to fake the stereo? Couldn’t you just use after effects to convert a single mono stream into a 360 rectilinear file?

Co-owner at Pollen Studio
http://www.pollenstudio.co.uk


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Tom Sefton
Re: Converting GoPro shot for viewing in a headset?
on Jun 11, 2019 at 9:52:21 pm

Tim's plugins are long since gone Bill. Website returns a dead URL.

The best way to do this is in Ae, but how you get a stereo effect from fisheye mono footage without doing depth passes and some kind of foreground/background mask is a new one for me.

Co-owner at Pollen Studio
http://www.pollenstudio.co.uk


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Mark Suszko
Re: Converting GoPro shot for viewing in a headset?
on Jun 12, 2019 at 12:54:19 am

I knew it wouldn't give any real depth cues and that it was just a gimmick. I mean, with time and skill and some great roto work and compositing, I probably could break it into 2 or 3 layers. That just wasn't needed for the particular application.

They were just looking for a different way to present what's eventually just going to be put up on a flat screen anyway. The right way to do the job of course is to shoot it 3 d from the start, but with my kind of clients this kind of approach is often an afterthought. What I really need is a time machine so I can go back a year and shoot what the clients have only just now considered doing.

But learning how to apply the VR stereo mono conversions in PPro won't necessarily be wasted. I just have to figure out now how to do it in FCPX/Motion/Compressor, then I can apply it to some fun home projects for my own amusement and that of some friends. My next Sci Fi role playing game session needs a graphic intro upgrade, lol.


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Doug Metz
Re: Converting GoPro shot for viewing in a headset?
on Jun 13, 2019 at 10:01:52 pm

[Tom Sefton] "Tim's plugins are long since gone Bill. Website returns a dead URL. "

FYI - they're still available via FxFactory when you enable 'Show discontinued products' in prefs.

Doug Metz

Dalton+Anode


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