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Talking of FCP X timeline timing issues ...

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Simon Ubsdell
Talking of FCP X timeline timing issues ...
on Apr 29, 2018 at 1:45:37 pm
Last Edited By Simon Ubsdell on Apr 29, 2018 at 6:59:45 pm







Is there something fundamentally problematic about the timing architecture or is there a more benign interpretation?

Edit: The other point here is that the FCP X/Motion drop zone "functionality" is anything but functional - especially when compared to the flexibility of the same thing in Premiere/Adobe. Discuss.

Simon Ubsdell
tokyo productions
hawaiki


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Bret Williams
Re: Talking of FCP X timeline timing issues ...
on Apr 29, 2018 at 8:08:26 pm

It broke 5 or so years ago and so, no, don't hold your breath. You didn't even touch on the worst of it. Move your dropzone clip itself down the timeline. Way down the timeline. Now whatever frame you click on actually syncs up with your drop zone as if it started at the beginning of the timeline.

In any case, the fixes are to always click on the frame in the browser for what you're showing. And for a dz that doesn't start at the beginning of the timeline, you have to back time your clip by adding black in front of it and then compounding it, and then clicking on the first frame. Otherwise, you likely don't have enough pre-roll in the clip and your dropzone will consist of a freeze of the last frame of your clip.

It's such a problem that LenoFX, MotionMasterTemplates, and also I think Stupid Raisins have videos on it to refer their customers to when

_______________________________________________________________________
http://BretFX.com FCPX Plugins & Templates for Editors & Motion Graphics Artists
Hang Tag http://bretfx.com/product/hang-tag
Overshoot Text http://bretfx.com/product/overshoot-text/
Outliner http://bretfx.com/product/outliner/
Clock Maker http://bretfx.com/product/bretfx-clock-maker/


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Simon Ubsdell
Re: Talking of FCP X timeline timing issues ...
on Apr 29, 2018 at 8:13:51 pm

[Bret Williams] "You didn't even touch on the worst of it."

Agreed.

It's always been hopelessly bust since the very first iteration.

I keep coming back to it, year after after, thinking that surely, surely, surely by now they will have done something about it. But there are only so many man hours I am prepared to waste on trying to figure out what the problems might be this time around ...

Because of course they are only to happy to change the way it works without actually documenting what they've done - always bearing in mind that they never actually fix it, only mess it with further.

It's an absolute disgrace. And in the video I was being as polite as I could for a wider audience.

Simon Ubsdell
tokyo productions
hawaiki


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Simon Ubsdell
Re: Talking of FCP X timeline timing issues ...
on Apr 29, 2018 at 8:25:01 pm

[Bret Williams] "It's such a problem that LenoFX, MotionMasterTemplates, and also I think Stupid Raisins have videos on it to refer their customers to when"

One of the reasons we have studiously avoided releasing products based around drop zones except where the overwhelming likelihood is that the user will be loading a still rather than live action.

It's not fair to inflict a broken system on your users ...

Simon Ubsdell
tokyo productions
hawaiki


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Steve Connor
Re: Talking of FCP X timeline timing issues ...
on Apr 30, 2018 at 2:16:58 pm

[Simon Ubsdell] "It's not fair to inflict a broken system on your users ..."

It's not broken it's a "feature"


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