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Z-Buffer and Commotion

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jburford
Z-Buffer and Commotion
on Oct 25, 2005 at 9:42:20 am

In the manuals for Commotion, there is some examples of where the Z-Buffer is used to render realistic smoke and fire. Now that I am working daily now with Lightwave, and wanting to integrate the two packages better, what graphic format supports the Z-Buffer, or how does this work?

What formats support this, or do I need to render something extra out of Lightwave?

Thanks again.

Jeff


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Matt Silverman
Re: Z-Buffer and Commotion
on Oct 25, 2005 at 5:29:50 pm

I don't know about smoke and fire... the only z-depth plug-in that I remember was the true camera blur. This would take a grayscale version of your CG rendering and use it for depth of field. Just render out a z-depth matte from Lightwave... this is not like RLA magic, and more like a compound blur.



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