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Bad audio_Ouch

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S.E. Ball
Bad audio_Ouch
on Nov 27, 2006 at 12:59:17 am

We turned a short film into a documentary using clips of interviews that were originally intended for only research.
My producer just did run and gun interviews without any attention to
the ambient competition to the dialog.

Unfortunately, there's too much ambient talking.

I've tried the ZNoise Waves and Soundsoap programs, but they work
for pretty much constant noise, not so much random voices.

It's almost like someone needs to create a program that shows
audio as painted signals graphically where you could paint/erase out
the randomity.

It's pretty much hopeless, unless anyone here knows of a special app
that is more finite in it's controls.

HELP!



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PS CS2, AE CS2



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Thax
Re: Bad audio_Ouch
by
on Nov 27, 2006 at 3:03:29 pm

An audio wave IS generally "random" by nature (unless its a "tone").

Audio properties can be divided/isolated by "units" of similar frequency, amplitude, or repetitive patterns.

But trying to isolate two or more very similar "patterns" (such as multiple voices) on the same clip is virtually impossible (in spite of what they routinely accomplish with sliding two knobs on "CSI: Your Town Here" every week.)



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S.E. Ball
Re: Bad audio_Ouch
on Nov 27, 2006 at 6:13:37 pm

Very funny.

Common sense dictates that if there are two sounds at the same time,
filtering and phasing would still be a difficult if not impossible task.

I was hoping that the CIA or FBI would have some fabulous algorhythm
that we don't know about. Ha!!!

Polishing proverbial turds.
Get it right in the first place. ;-o

G5 Dual 2.5 GHz
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Sata drives
Final Cut Studio 5.1.1, Logic Audio 7.1
PS CS2, AE CS2



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Mike Cohen
Re: Bad audio_Ouch
on Nov 29, 2006 at 10:16:42 pm

you need to use that same machine which takes a grainy camera phone picture, zooms in like in Blade Runner, and prints out a crystal clear image, and then instantly matches each face in the picture with the interpol database of photos. Have you noticed that all of this bogus image and sound processing is done with lots of typing and beeping - I guess a mouse is not as dramatic.


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S.E. Ball
Re: Bad audio_Ouch
on Nov 30, 2006 at 6:46:07 pm

Ah....Poetic license.
I come from a record and commercial production audio background, but also
make films.

I directed a feature film called, Love.com, back in the days of lo-speed
internet and the clicking of a mouse was just too passive, but we focused on
the graphics on the screen. FBI monitoring the entire internet on one screen. Ha! Put the "fear of god" into the lamen. NOT!
'98-'99 www was still a brave new world.

Now in the final stages of a documentary where much of the interview footage
was intended for research for a theatrical screenplay, but the true story
was more interesting than the factional screenplay.

Can't really loop an elder in Oklahoma.
I'll do some ducking around her vocal waveform and then fill in another
track of ambience to mask the ambient level changes.

All seriousness aside, ha!
I love that phrase.
A visual graphic based paint program where ambient frequencies..e.g.
external voices, spikey hits that run parallel to the dialog
could be painted out. Obviously the interface of painting out dif colored
audio randomity would be the easy part of creating such a program.

Is there a high end theatrical app from Dolby or someone?

Thnx.


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Will Salley
Re: Bad audio_Ouch
on Dec 1, 2006 at 3:31:17 pm

I guess rubberbanding in Pro Tools is as close as it gets.



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S.E. Ball
Re: Bad audio_Ouch
on Dec 1, 2006 at 6:23:00 pm

Yep. Except I can do the same in Logic, my main scoring app.
Thnx.

G5 Dual 2.5 GHz
6G Ram OSX 4.8
Sata drives
Final Cut Studio 5.1.1, Logic Audio 7.1
PS CS2, AE CS2



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John Fishback
Re: Bad audio_Ouch
on Dec 9, 2006 at 8:38:42 pm

Check out http://www.algorithmix.com/en/renovator.htm



John

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