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Resolve not linking to source media properly

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Noam Kroll
Resolve not linking to source media properly
on May 24, 2012 at 1:57:28 pm

Hoping someone may have some advice for this strange error that I have encountered:

I created a new project for a rough colour session and was working off of a clients external drive. After the session I media managed the final cut project file onto my raid as the client needed his drive back. I exported a new XML, brought it into davinci and almost everything re-linked automatically to the new location of the source files on my raid. Some of the files were still referencing the client drive, so I manually pointed those files in the media pool to the ones on my raid. Everything seemed to be fine... but, as I started going through the project, some of the media wasn't connected still. And there seem to be no obvious reason why. For example, on one take where there was a jump cut of the exact same piece of source material, 2 out of 4 cuts came through properly, and the other 2 were left black in the timeline. I couldn't seem to figure out why this was happening.

Ultimately, I tried creating a new project entirely and importing the same xml which this time linked up perfectly, no black clips. It was then obvious that the linking had something to do with moving my source directory, but again it just doesn't make sense that some of the clips work in one shot and not in another. several hours of work was done in the corrupted project so I want to either figure out how to fix those black clips that aren't linked, or come up with a different workflow solution to transfer those grades/tracking info to a new project.


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brandon thomas
Re: Resolve not linking to source media properly
on May 24, 2012 at 4:30:53 pm

Colortrace the grades from the old timeline to the new one.


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Imari Childress
Re: Resolve not linking to source media properly
on May 24, 2012 at 6:25:19 pm

This thread is right on time. I think this is a similar enough question to continue the thread.

I'm very new to Davinci Lite. I'm exporting xml from fcpx 10.0.3 to Davinci Lite 8.2 (tried the beta, but crashes on xml import). The clips on the Davinci conform page correspond to the fcpx project in terms of where the cuts are and the source of each clip. But, it seems to be selecting a different section of the source clip (like a slip edit)to play. Some of the clips have the correct in and out points, some do not. Can't figure out why it would do this.

The FCPx project is simple: cuts only, a couple of speed changes (slow), one audio track, and a handful of connected clips.

thanks,
Imari


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Dan Moran
Re: Resolve not linking to source media properly
on May 25, 2012 at 8:18:11 am

HI Imari,

Do you have mixed frame rates?

This may cause this issue as Resolve can only be set to one frame rate at a time.

Thanks,

Dan

Dan Moran
DaVinci Application Specialist
Blackmagic Design EMEA


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Imari Childress
Re: solve not linking to source media properly
on May 25, 2012 at 11:04:59 am

Yup. Thanks! Figures this out not long after I posted. I don't usually think about mixed rates because FCP and other editors handle it so well. Mixed frame rates are common. What is a workflow to handle this in Resolve? conform everything before you start editing in FCP?


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Joseph Owens
Re: solve not linking to source media properly
on May 28, 2012 at 8:44:47 pm

[Imari Childress] "because FCP and other editors handle it so well. Mixed frame rates are common. What is a workflow to handle this in Resolve? conform everything before you start editing in FCP?"

Maybe some applications handle it well, but FCP is horrible when it comes to mixed frame rate. Field boundaries are unknown to Final Cut and it doesn't do 23.98/29.97 calculations correctly at all, not when re-imbedding sequences, edited material, or dealing with 3:2 cadence, either pulling it out, or putting it in.

If you read the FCP manuals that have been published up to this point in time, re-conforming (unifying) the frame rate is what they actually recommend.

If you have mixed framerate on a timeline, it is best to "unrender" the sequence and build separate sequences based on native fps, do what you need to do and rebuild. Everything else is an open invitation to disaster.

jPo

You mean "Old Ben"? Ben Kenobi?


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Imari Childress
Re: solve not linking to source media properly
on May 28, 2012 at 9:47:33 pm

Thanks for the info. I guess what I meant by "well" was "at all". Lol. Ok. So reconform it is.

Imari


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