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Kill me please - GPU memory is full or reduce number of correctors

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Graeme Mcmahon
Kill me please - GPU memory is full or reduce number of correctors
on Feb 11, 2015 at 8:37:13 am
Last Edited By Graeme Mcmahon on Feb 11, 2015 at 8:45:28 am

Hi,

Yes, I have been reading other posts on this, but nothing seems to work for me.

OS X ver 10.10.2
Processor 2.9 GHz Intel core i5
Memory 8 GB 1600 MHz DDR3
Graphics NVIDIA GeForce GTX 660M 512 MB

Trying to grade on Davinci Resolve 11. XML from Premiere CS6 from red r3d files.

Tried lowering time line res, the only time it works is when I lower it in the master project settings to 640 x 480. Then it 'delivers' a file, 1920 x 1080 with the vision small on that at around 640 x 480. Otherwise, when I try to raise it to 1920 I get the GPU message again. If I try to render out, it locks up.

Under Project settings/ camera raw, I have also lowered the decode, play and bit depth quality.

I don't have issues grading in redcine.

Assistance would be greatly appreciated.

Thanks all,

Gra


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Kent McCormick
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 11, 2015 at 11:14:27 am

Check the manual for "suggested" system requirements.

8 gig men and 512 gpu is low.

Redcine will drop the rez down to 1/16 if it needs to.


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Graeme Mcmahon
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 11, 2015 at 11:38:30 am

Hi,

Thanks for that, I just read it actually.

Is there a work around, work on the grade element at a lower res, but export out as a pro res? Trying to research this presently too.

Thanks,

Gra


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Eric Johnson
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 11, 2015 at 7:21:49 pm

You can work in a lower r3d decode and timeline, sure... but you can only render out at the higher res if you machine can swing it... It sounds like your machine is not robust enough to do said render... at least from what I'm understanding.

eric b johnson
online editor | colorist | workflow
http://vimeo.com/ebjohnson/colorreel


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jake blackstone
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 11, 2015 at 11:14:24 pm

No, system requirements there for a reason.


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Graeme Mcmahon
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 12, 2015 at 5:03:32 am

Thanks all, wish there was Apple Color still. Only need to grade once in a while, don't wish to fork out $ for the odd occasion to do so. :-(


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Kelly Reese
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 12, 2015 at 5:54:43 am

Just hire a colorist. If it's just for occasional jobs, it's cheaper, higher quality, and more time efficient, allowing you to focus on getting the job done. Who needs that kind of stress?


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Sascha Haber
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 12, 2015 at 10:53:30 am

Exactly my point...
To quote Leon :
"If you want a job done well hire a professional."

Resolve 11.2 - Smoke 2015 EXT1SP2 - Sapphire 8
Colorist / VFX Guru / Aerial footage nerd
http://vimeo.com/saschahaber
https://dk.linkedin.com/in/saschahaber


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Graeme Mcmahon
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 13, 2015 at 1:30:14 am

Hang on guys, the only reason I'm doing it is as I am working for free on this project. When shooting a low budget short, there are a million things money needs to go to before it would end up in a colorists hands (hope I don't crush any egos here).

'Peace of mind', don't think I haven't said the same thing when it comes to cinematography as well.

G


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Sascha Haber
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 13, 2015 at 9:33:16 am

That attitude is exactly why stuff looks like stuff like right now :)
But I understand light and catering is more important....still
it might be a good idea to find a different system then.
If you have the skills and the computer is holding you back it's time to think out of the box.
For example ordering a proper system online, doing the job and send it back to the shop within the two weeks grace period.
Or talking to a company which might provide their suite at night time.
But people. please stop to make Resolve run on a potato and then wonder why the film goes to shait :)

Resolve 11.2 - Smoke 2015 EXT1SP2 - Sapphire 8
Colorist / VFX Guru / Aerial footage nerd
http://vimeo.com/saschahaber
https://dk.linkedin.com/in/saschahaber


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Mike Most
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 16, 2015 at 5:52:54 pm

"I'm doing it for free" doesn't change the technical requirements. They are what they are and your system doesn't meet them. That's it.


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Margus Voll
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 18, 2015 at 7:00:18 am

And free always costs something.The only question is who will pay for your "free".

--

Margus

http://iconstudios.eu

Resolve 11
BMC 2,5k


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Buddy Brett Ramker
Re: Kill me please - GPU memory is full or reduce number of correctors
on Feb 21, 2015 at 12:40:19 am

You may have success rendering out your final sequence by reducing the FPS Resolve will attempt to render at. Basically, Resolve will also you to try a 24fps render regardless of system. However, if you system does not have the power Resolve will crash. I learned this the hard way color grading on a MBPr. I saturated my GPU many times before I found the happy medium for export FPS. On my system I think it was around 15. I would lower this setting and try again.


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Robert Ruffo
Re: Kill me please - GPU memory is full or reduce number of correctors
on Mar 11, 2015 at 1:12:24 am

HA HA. Now the software being free isn't good enough anymore, they want the computer to be free too, and get really upset when it isn't.

I have a complaint too! how come Resolve won't work on an Amiga 2000? I mean come on BM, you want me to buy a NEW COMPUTER, just for color grading!? Are you NUTS!!!? I want to spend that money on blow for the wrap party - and I consider this YOUR problem, not mine!!!


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