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Temporal NR is using frames from adjacent shots...why ?

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Sascha Haber
Temporal NR is using frames from adjacent shots...why ?
on Feb 4, 2014 at 10:35:53 am

So lets say you crank up the TNR to 100% and 2 frames, why does it not calculate the changed based on the first or last frame of a shot but instead used images from the adjacent shots ?
Playing the timeline it sometimes makes a very nice transition, I have to agree.
But it makes it hard to move things around and it is very visible when parking on a clip.

A slice of color...

Resolve 10.1.0.021
Colorist / VFX / Aerial footage nerd
http://vimeo.com/saschahaber


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brandon thomas
Re: Temporal NR is using frames from adjacent shots...why ?
on Feb 4, 2014 at 7:53:42 pm

Are you splitting a self contained file? I don't see this behavior on round tripped media..


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Sascha Haber
Re: Temporal NR is using frames from adjacent shots...why ?
on Feb 5, 2014 at 8:47:32 am

Yes and no...
They are continuously rendered DPX folders from a long QT file .
That would be actually very clever if it could know that...

A slice of color...

Resolve 10.1.0.021
Colorist / VFX / Aerial footage nerd
http://vimeo.com/saschahaber


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Nat Jencks
Re: Temporal NR is using frames from adjacent shots...why ?
on Feb 7, 2014 at 11:16:54 pm

Yes, this is a problem, and i've reported this as a bug / feature request. Works fine when working form material with handles / XML AAF conformed but when working with a pre conformed file this is an issue.

My workaround is to keyframe the noise reduction off on the first frame and then on on the second, etc. Painful if your doing this a lot though.

It should be smart enough not to apply to the first and last frame by default if working from a pre conformed EDL.

best-
Nat


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