SUBSCRIBE
|
LOGIN
forums
tutorials & features
news
blogs
jobs
services
newsletter
FORUMS:
list
search
recent posts
Re: RedRocket scaling workflow
COW Forums
:
DaVinci Resolve
VIEW ALL
•
ADD A NEW POST
•
PRINT
Respond to this post
•
Return to posts index
•
Read entire thread
Re: RedRocket scaling workflow
by
Ian de Brí
on Nov 21, 2013 at 9:47:44 pm
I can get 9 nodes of blur in 1920x1080 timeline at 25fps on 5k epic using quarter debayer without a rocket. (4.5fps with 5k timeline)
Surely the rocket will work the same way or better?
DaVinci Resolve 10.0.0, FCS3, FCPX
MacPro5,1, 2x2.93 32GB, Software Raid
NVIDIA Quadro 4000/NVIDIA GeForce GTX 470
DeckLink HD Extreme 3D+, Tangent Wave,
Flanders Scientific LM-2461W
Posts Index
Read Thread
Report Post
Current Message Thread:
RedRocket scaling workflow
by Nat Jencks on Nov 21, 2013 at 9:33:37 pm
Re: RedRocket scaling workflow
by Ian de Brí on Nov 21, 2013 at 9:47:44 pm
Re: RedRocket scaling workflow
by Juan Salvo on Nov 22, 2013 at 2:58:59 am
Re: dRocket scaling workflow
by Nat Jencks on Nov 22, 2013 at 5:05:01 am
LOGIN TO REPLY
© 2019
CreativeCOW.net
All Rights Reserved
[
TOP
]