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Possible bug?: "Popping" at Gain/Defocus keyframes when using feathered Windows?

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Mel Matsuoka
Possible bug?: "Popping" at Gain/Defocus keyframes when using feathered Windows?
on Mar 12, 2013 at 10:03:17 pm

I could have sworn this used to work without incident in Resolve8, but I'm noticing that when I keyframe the "Gain" parameter in the Defocus channel in R9 (i.e. to "fade in" a correction), that the correction "pops" at the end keyframe when the window has feathering on it.

When you remove Window feathering, however, the "popping" does not occur.

I made a quick screencast to show what's happening:

https://dl.dropbox.com/u/149705/resolve/R9_transitionPops2.mov

This particular example is using RED MX footage, but I haven't done any tests yet to see if the problem only occurs with R3D media.

Anyone else seeing this problem?


SYSTEM SPECS:

Resolve 9.1.1.013
MacPro5,1 (2 x 2.4 Ghz Quad-core)
Mac OS X 10.8.2
24 GB RAM
Cyclone 2707 PCIe chassis (HBA in Mac Pro slot #2)
GUI: GTX 570 2.5GB (MacVidCards)
GPU: 2 x GTX 570 2.5GB (MacVidCards) in Cyclone chassis
CUDA 5.0.37
Nvidia driver 304.00.05f02
REDRocket (Installed in Cyclone, Driver v1.4.32, Firmware v1.1.16.11)
JLCooper EclipseCX Midnight
Decklink Extreme 3D+ (v9.6.8 driver)



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