I saw this logo and I would like to know how it was made. I can't figure out how to make vectors wrap around 3D objects like this. Was it made in a different programme maybe? I am quite used to working in illustrator but its possible there is something I am missing. Please advise.
well the only way i can figure you could pull this off in illustrator is with 3d revolve object as a starting point. i did a quick test. here is what i found. if i made a half circle open path... then i used Object/Path/Add Anchor Points. then i used effect/3d/revolve. the number of anchor point along your path determines the number of paths created along the sphere. i then expanded this and started to rip into the parts. after that it would be a lot of manual labor of organizing stuff and getting the pieces you need.
the only thing i couldn't figured out is how to adjust the number of spans along revolve. i would look at some tuts and see if you can adjust it...
Hey thanks for the helpful reply. I have had a go at this and it turned out fruitless for what I needed but I do think this is heading in the right route. I'm just not sure if the designer of my example of logo even used illustrator. Maybe he did it in a 3D package and then used a sketch and toon style render to create the effect of it looking like a bunch of vectors. Maybe he did it in Cinema4D. Anyway... Here is my attempt at making the circle following your instructions. I can see what you meant by it being a lot of manual labor in getting the correct paths out.
I see what you are trying to get at.. I have even tried doing that same thing... but trust me that will only cause a boat load of issues and result in a strange shapes. usually I use maya to make wireframe render so i can redraw the polygons in illustrator. sense you don't have a 3d app, do a google search for wireframe sphere. a couple of the images I found look like they will give you the right angle you need to recreate the squares.