I have a baseball that was made in 3ds max, I am trying to have a different logo on the front and back.
Right now there is one texture map and it has one of the logos on it, but on the back the logo is flipped horiz, and I need to change it to another logo. Why is the texture map, showing the logo twice, and why is it reversed?
It sounds like the model is set such that the texture is mirrored to cover the back side. You could re-setup the model in your 3D application, or you could open the object in Photoshop, use 3D/Reparameterize with Low Distortion and redo the diffuse texture. If you have other textures (i.e. a bump map for the seams) the reparameterizing will also affect those textures though.