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Combining texture parts to 1 image

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Brecht Debackere
Combining texture parts to 1 image
on Feb 14, 2008 at 9:23:14 pm

Hello!

Is there a clever way to combine a series of pictures into 1 image without doing it manually? I have some sets of 512 pictures which are named tx_0_0...tx_0_15... up untill tx_31_15.
The first nr. represents the collumn the second the row where the tile is supposed to go.

Regards,
Brecht


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ekim wahs
Re: Combining texture parts to 1 image
on Feb 15, 2008 at 12:05:33 am

What happens if you use contact sheet with zero spacing between columns and rows and no label? File/Automate/ContactSheetII (in CS3)


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Brecht Debackere
Re: Combining texture parts to 1 image
on Feb 15, 2008 at 10:36:10 am

That works very well indeed!
Thank you, I wasn't aware of the contactsheet functionallity.




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Brecht Debackere
Re: Combining texture parts to 1 image
on Feb 15, 2008 at 1:40:09 pm

Is there a way to retain the alpha layer when using the contactsheet automation...?


To answer my own question: yes.
The files I have only have an alpha channel, the contactsheet automation flattened everything leaving me with just a white image.
Now :
I've created an action which copies the alpha channel to the rgb channels, after the batch is done, I run contactsheet. On the final big image, I copy the rgb channels, create a new alpha, and copy the rgb into it.


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