I have a dead zone where an audio event won't be heard--EVEn though it's showing output on the VU meter(!). Whatever audio I place on the timeline at that point behaves the same way. If I move the audio down or up the timeline two seconds either way, the event plays fine. I can only describe this area on the audio timeline as "dead zone," and it's the same for all stacked audio events at that area. Anybody got any solutions? It's very bizarre.
As always thanks so much to you guys...Johnny In Orlando