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Vegas 13 flickering

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Adam Alonge
Vegas 13 flickering
on May 28, 2014 at 2:04:15 am

I just upgraded to the Vegas pro 13 suite and I like it except for onw thing I can't seem to fix. When putting in brightness and contrast, it makes the brightness of the video to flicker at random spots. This is the link to my latest video, the flicker happens at the 0:19-0:20 mark.



It doesn't happen until I mess with brightness and contrast and it shows up on pre-render as well. Anyone who can help me out I would really appreciate it as I have a bigger project I am working on now that is doing the same thing.


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Stephen Crye
Re: Vegas 13 flickering
on May 28, 2014 at 3:15:32 am

Saw it, odd.

I've not yet installed SVP13, but I have it ready ...

Steve

Win7 Pro X64 on Dell T7500, MultiTB SATA, 12GB RAM, nVidia Quadro 2000, Vegas 12, 11, 10, 9 DVDA 6.0 & 5.2(build 135) Sony HDR-CX550V, Panasonic GH3 with LUMIX G X VARIO 12-35mm / F2.8 ASPH, LUMIX G X VARIO 35-100mm / F2.8


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Adam Alonge
Re: Vegas 13 flickering
on May 28, 2014 at 3:17:05 am

Ok thanks! It seems only to be when I add a color curve


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Graham Bernard
Re: Vegas 13 flickering
on May 28, 2014 at 4:31:30 am
Last Edited By Graham Bernard on May 28, 2014 at 9:39:09 am

Yes, I see it at 19-20. Make sure you haven't a COLOR CURVE Keyframe making momentarily readjustments.

I never use Brightness Contrast FX. Have you considered:

1/- Colour Correcting the Bowling Alley?

2/- Have considered adjusting your deep shadow dark head?

Anyway, neat concept! I picked up some nice tips from you.

Grazie

Video Content Creator and Potter
PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
Cameras: Canon XF300 + PowerShot SX50HS Bridge


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Adam Alonge
Re: Vegas 13 flickering
on May 29, 2014 at 7:05:53 am

I am still really new to video editing and figuring out how to color correct correctly. I just cant seem to get it down yet. And yeah I did look to see if there was a keyframe and there is not. I find that going from 8-bit the 32-bit and then back to 8-bit and it seems to fix the problem until I re-open the program


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