I have two audio tracks in my Vegas project.
One is audio from a video game and it has big fluctuations in right/left output.
The other is a music track which is practically mono output.
The problem occurs after rendering, when the two audio tracks' right/left values have automatically been balanced with each-other.
The result is that when the video game audio mainly comes from the right side, the music will mainly come out of the left side, and vice versa.
So at heavy stereo flucuations in game audio the music actually feels like its rapidly jumping between the ears, which is very unpleasant.
How do I control, and/or disable, this stereo audio balancing feature?