It would seem to me that the best thing to do with emitter libraries would be to look back at the
"BESTEMITTERS" and convert them into in HDFormat.
I personally am not very good at creating my own emitters. I only like working with full HD. I don't care much for working with low-resolution stuff.
I'm not sure how possible that is with 32-bit particle illusion.
Simple handheld full HD cameras are becoming so inexpensive and common that I don't see how anything low resolution has much of a shelf life left.
I am also curious about the 64-bit question. I would love to step up to a 64-bit particle illusion.
That would be great. It seems like this product has fell to the wayside. No new libraries, no upgrade to 3D, etc. I love this product but am becomming concerned one day there will be no support whatsoever. Kind of sad. Such a great product.
What it really comes down to is what the particle images will be used for. If you're doing sparkles all the time that render as 10x10 pixels, even in a 1080 project, using larger images won't gain you anything.
If however you want those particles to be large, like some of the more graphic or textural emitters in the Pro Emitter sets -- something that is going to take up a significant portion of the frame -- then you'll want larger particle images.
But using large images for small particles is not good either. pI currently does not support MIP mapping, so cramming a big image onto a tiny particle doesn't look as good as it could. Plus it wastes texture memory like crazy.