I've tried to contact Wondertouch at "Info" and "Support" but both places bounce my email back saying "Undeliverable."
My question was this:
I understand your (very awesome) product is not 3D, but I was wondering if it understood the 3D space within AE.
In other words, if I have (for example) sparks zooming about in a 3D
environment in AE, will they know how to react to forward and backward motion?
Also, how do the emitters react in that 3D environment when moving
around corners. Will we actually see the "edge" (or paper thinness) of the emitter if viewed from the side, or are the emitters alway "facing" the camera?
I've been purchasing PI since it was in its infancy (well, since v1, anyway), but I still consider myself a total novice. Now, I am considering getting it for AE, but am not SURE I NEED that.
But I thank you for the info, Alan.
Guess I'll keep my money a bit longer and just use the two interfaces, since I can't see a clear-cut reason to keep it all in AE.
Especially since the deadline is so fast approaching for the upgrade price and I won't have much time to really evaluate it to see if there are any benefits to working strictly within AE.
Might be good to have a video up that defined that... Good selling tool.
I've been looking forward to having PI in AE for a long time now, but that was mainly because I thought it would react to the 3D world.
I'd guess that will happen some time in the not too distant future.
When it does, I'm there!