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Import and export material HD - Tutorial

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Ariel García
Import and export material HD - Tutorial
on Apr 22, 2010 at 12:03:38 pm

Hello friends.

I intend to approach them, This time, A tutorial that relates to how we work with particle illusion when handling material HD, The language used in attempts to escape as much as possible of what strictly technical in order to deliver an accessible document.

Those who wish to support graphical Las Explanations then dumped (images not included in the body of this article) should download the tutorial file .Pdf:

http://www.Mediafire.com /?Kyhwrkzkwnm

Thanks.


particle illusion

Import and export of material HD



Introduction

The writing of this guide is also an attempt to complement and expand concepts overturned at a later time, Will deal with it Las possibilities, Regarding the import and export of high-definition images, Offers particle illusion.

Las notions overturned here relate to a higher resolution than standard definition ready for, Well we will move in a more elongated form the preponderant Las traditional 4 screens:3 (1,33:1), this time the width in relation to height of 16 expressed a framework:9 (1,77:1), Ifmilar to scenarios commonly used in the film industry even closer, In the area referred to as Las reasons of proportionality dimensions include broad as 1,85:1 or 2,39:1.



Exporting from video editing software

As it headed out this tutorial will try to clarify the way ahead when we are faced with the necessity of using high-definition material particle illusion. In this guide will take the resolution 1.920 x 1.080 pixels for examples.

From software video editor that usually operate export the selected fragment to incorporate the effects of particles and keep the project to completion. Might consider the newly created video file as the basis or, Better, The guidance that we will use for the duration of our work in composition at p.I. As they become a kind of Lazarillo, Facilitating the execution of movements and accurate application at the time of move on Las figures that occupy the stage, but this file will no longer be relevant when we finally editor in order to combine Las Parties, On this occasion we booked the exact portion of the original video into a project and guide the fragment will have served an important role only particle illusion.

Because p.I. Not allow the import of certain file types suggest that Las export features (which will realize from your editing software) is established to produce a sequence of files .Jpg duly numbered or create a container file format .Avi, Advantage in this case the codecs: "Lagarith" and "HuffYUV", On these and the site from which you can download below comment. Configuration in any situation must meet a number of Las original features: Frame rate, Appearance and a resolution of 1.920 x 1.080 pixels.



Import from particle illusion

If we have a proper widescreen monitor line and the possibility of somewhat higher screen resolutions 1.920 x 1.080 pixels or have applied to the project established particle illusion these values and failed to produce a framework to easily maneuver within the work setting methodology will not change, Otherwise we will have to adapt to small changes do not complicate our work dynamics. After this brief introduction will I organize what has been said from the beginning and a didactic mode:

1 - enter particle illusion and the next step will be to develop an initial draft, For this oppressed: "View" (top bar) / "project setting" (alt + p) ...

."Stage size": 1.920 x 1.080

."Project": Frame rate consistent with Las features that will import video.

."Aspect overlays: Full frame.

."Field rendering": First upper

2 - extend and adjust the side ends, Top and bottom of the window of the stage to be paired with the rectangular frame of fine gray lines covered by the resolution chosen in the draft. If after carrying out this action does not find the limits mentioned ( Las gray lines) or these are located very close Las monitor banks, we face the problem mentioned in the first paragraph dAnd this Paragraph. If the desktop resolution is insufficient we can not see Las marks and also set up a real space Las these dimensions, Therefore p.I will be unable to obtain an equivalent output for export.

Do not be alarmed, Commented happen if you could start to surpass this difficulty reaching the upper bar and choosing: "View" / "zoom" or by pressing the letter "z" key. Observe, In this case, Pointer become a small magnifying glass if you press the left mouse button and slip into the scenario window, From the right toward the opposite end, Notaries how this tool is responsible for narrowing the appearance of the frame would you have done? Can you now see the rectangle drawn with gray lines on black background? Imagine that you have before you, With it comes time to suit the monitor screen, then adjust it to the point that you consider necessary and then settles in a manner equivalent to the ends of the stage, unless we also observe the other Las Figures and existing tools could not work in an environmentno conveniente.

3 - now it does matter, From p.I, We kept the film before, To achieve this we double click the small gray box located in the window Las layers (layer Windows ). If it is a sequence of files .Jpg should mark the first of the series and open, Then see a dialog box that lets you choose between downloading only the original file or the entire string, Of course you should choose to remove the whole series.

4 - you will note that particle illusion available, On the top bar, Two boxes to record the number of frames that cover the project have been placed by default Las Cigró 1 (top) and 120 (final) but usually have to change the second adapted to the actual number of frames qUe account the fragmentsto importado, You can find information written in a section of the window Las layers.

Now have the stage occupied by the required image, It is time to apply knowledge, Creativity, Imagination and, Why not, Also a bit of patience to reach the intended.



Export

(If it has been necessary to use the "zoom" to match the frame)



When you finish the task, And what made you decide to save, Follow the next steps:

1 - press: "save output" (small red circle on the top bar).

2 - has opened a window that lets you choose the location of this composition and possible file formats. With: "type" find written: "All Supported Formats", Unfolds the flap and you will have access to Las export options. Because Las particles emitted into the scene should remain, In this act, Transparency, Is necessary to choose a format that can contain, Among them are: .Avi, Then choosing the codecs "lagarith" and "HuffYUV" or .Png .PSD, The latter two for export sequences. Are not unique but may be considered the most suitable for this situation.

3 - do not forget, If you decide to export a series of files, Will be convenient to first create a folder to contain.

4 - when you have given a name to file .Avi you can choose the codec (lagarith, HuffYUV), In case of a series does not see this lineup of preferences, Although another window will appear and present new opportunities for export (output options). In either case you should tick the box: "Save alpha" (keeping the channel), "remove from black bg rgb channels" (removes dark halos at the edges of particle flow) if we pointed out these terms would not get your editor software to interpret the transparency of Archives.

5 - ok. And start the rendering process, Keeping only the effects
Applied and ignoring Las images used as a guide.

6 - if further changes are needed, Do not forget
Save the project work.



Export

(If we should use the "zoom" to match the frame)


Option 1:

1 - press: "Save output" (small red circle on the top bar) and presented a dialog box containing the following:

"Stage 100% zoom is Not Not so output will be full size.

Zoom to 100% in September?"

Choose whether.

Follow steps 2, 3 and 4 of the previous section. When to choose the codec for the file .Avi file or to start the series .Png will manifest a window is not specified in the previous option (pillusionrender).

What is presented to you (you may not have noticed at another time) is an independent processor, Associated with particle illusion, That will help in the task of export when Las dimensions of the project exceed certain possibilities. Press "render" and the operation start.

* See further specification for the use of codecs pillusionrender and details: HuffYUV lagarith and in the next section.

Option 2:

If the above process does not appear that the version of p.I you're using does not support inclusion (this is possible from version 3.0.3) or simply have trouble working with pillusionrender from inside you can adopt the following Export method:

1 - save the finished project and close the program.

2 - within the folder particle illusion created in "program files" when it was installed will find a file whose extension refers to an executable category: "Pillusionrender.Exe ", Open it.

3 - " particleillusion project file ". In the space that is under this legend must include the project before sAving, For this press the little square button located at the top right.

4 - "output". Will choose the location of the final product.

5 - "Avi options". Now you have to choose the output format. As in the previous paragraph I cut Las Three possibilities:

. Sequence files .Png

. Lagarith

Is a free codec, Free, Will provide an excellent quality. You can download it from:
http:/ / Lags.Leetcode.net / Codec.html

. HuffYUV

Is a free codec, Free, Will provide an excellent quality. You can download it from:
http:/ / Neuron2.net / http://Www.Math.Berkeley.Edu...

Particularly choose lagarith, Not only with him because I get a good product, Identical in quality to that achieved with either Las two remaining options, But that transforms or encodes the original material of considerable size files without using an excessive time. If, For example, File sequence .Finally exported Png "weighs" 800mb, Using HuffYUV will be about 1GB, While with lagarith we will have a 500mb file.

6 - I remember that for the process, As we have planned, We must apply fully usable a tick box: "Save alpha", Also: "Remove from black bg rgb channels". In "fields" choose "upper first" and then press render.



Video editing software to import from


Open the project that gave rise to fragment care guide and files before you can create p. I.

Is a sequence, Locate the folder where you saved and open the. Marks the first file that makes up the series and then tick the box at the bottom of the window, That can contain text similar to these: "Open still image sequence / open image sequence fixed range (in SonyVegas ), "Numbered stills / still images numbered" (in Adobe Premiere ) Or "sequence Png" After Effects, Now open them, in this way will meet all in numerical order in the portion that you've imported. Is necessary to follow these steps to get software that interpret the sequence as a clip.

Files .Avi achieved through codecs HuffYUV lagarith and also maintain an alpha channel, But as you can see it is a single file instead of a succession.

In either case must be included in a Las transparent lines of your software editor and exactly on the fragment chosen background, Now not used as a guideline in p.I, But the original on which you have relied to get that, Which contains good quality.

I hope, As always, This tutorial help you in achieving
Sometime.


Ariel Garcia
Video director


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