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Phaser Beam in Particle Illusion?

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Tom Barratt
Phaser Beam in Particle Illusion?
on Dec 24, 2009 at 5:37:12 pm

I am trying to create a space battle scene, which involves using 'Lexpro's Energy Weapons' Library.

However, the problem I'm facing is that I can't get the beam to stop where it should (once it's hit another ship). I tried using blockers to get it to stop where I want, but that's time-consuming and the results aren't always the best.

I read somewhere that the Life of the emitter can be adjusted to allow it to stop where I wanted it to. However, I tried doing that, and the beam still carries on off the screen, it's just shorter. Could someone please elaborate on this method, step-by-step, so I can get it to work?

Or, if anyone has any other suggestions about how I can do this, that would be fantastic.

Thanks in advance.


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Dietmar Jokisch
Re: Phaser Beam in Particle Illusion?
on Dec 28, 2009 at 9:58:34 am

Maybe you could set the visibility to zero at hit time?


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