Sometimes i work on a long project and i deal with a lot of emitters. But after a while it slows down because of the emitters. I want to see what im doing not what i did so i was wondering if there is a way to stop Particleillusion from Rendering past emitters while im working on the new ones. It takes a lot of memory for the past ones and just clicking on the little symbol next to the emitter doesn't do the job. It just makes it disappear not stop rendering.