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My second question today... Realistic blowing snow

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Bob Bonniol
My second question today... Realistic blowing snow
on Oct 27, 2006 at 11:25:22 pm

I've found most of the snow emitters, and they are a good base for me to start.

I'm doing a bunch of strom projection for a new opera in Calgary at the moment.

I need to add some wind gusts and variances to the existing emitters. I've played a bit with emitter angle keyframing, and some particle spin, but it's not looking right. Anybody have any thoughts regarding this ?

I'm also going to try to have the snow bounce around from the edges of the frame. I'm guessing that adding deflectors will be the key with that...

Any thoughts very welcome. I figure I'll be working on getting killer snow all next week, at least.

Cheers,
Bob Bonniol

MODE Studios
http://www.modestudios.com
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Elvis Deane
Re: My second question today... Realistic blowing snow
on Oct 28, 2006 at 3:27:36 am

To add gusts I'd stick a number of Force objects around the stage, and animate their Strength up and down, as well as playing with their Direction. That's probably the best way to affect just certain areas of particles rather than all the ones blowing around.



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