I've read through the help documentation five times but can't find where this info is located (though I know it is there because I recall reading it before, just can't remember it now).
What I want to know is how to set an emitter running from the start of an animation. What I mean is, instead of the emitter starting to produce particles at the start of the animation, I want it to be already in the middle to doing it at the start of the animation, so I don't see the emitter beginning. Do you follow me? I remember reading somewhere in the help file how to get the emitter running at the start of an animation, but I can't find this info now so if anyone can point me in the right direction, that would be great.
Under the emitter properties there is a area to set the number of frames to pre-load, if you set this to something like 100 the animation should commence with a fair amount of particles already emitted. Experiment with various pre-load settings to achieve specific timing effects.