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is there way to make background farway

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tony
is there way to make background farway
by
on Dec 19, 2005 at 11:14:46 pm

is there away make the back ground fxs look like they are blowing up or on fire and make new ones with out loseing the back ground fx at the same time?
thanks


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Elvis Deane
Re: is there way to make background farway
on Dec 21, 2005 at 12:58:35 am

I'm not exactly sure what you're asking for. Can you give us an example?

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tony
Re: is there way to make background farway
by
on Dec 21, 2005 at 5:04:17 am

i have this person running on a path and something comes down from the sky and hits the trees and as he runs the trees are on fire and can i make the trees light up in flames and as the person is runing away down the path from the first set of trees on fire can i make the 2nd set of trees light up on fire too but not loseing the first set of fxs in the background




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Alan Lorence
Re: is there way to make background farway
on Dec 21, 2005 at 1:49:42 pm

I'm not sure what the question is -- you can add as many emitters as you want, at different times (frame numbers).



Alan.
wondertouch


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tony
Re: is there way to make background farway
by
on Dec 22, 2005 at 12:28:46 am

emitters for the fire fx i am trying to do

sorry for the really bad info

what i am trying to do is have the burning trees far in the backgorund burning and but make the fxs lighter not so bright thats what i trying to say .....so sorry about that

thanks


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Aharon Rabinowitz
Re: is there way to make background farway
on Dec 23, 2005 at 3:31:51 pm

well, you can set the visibility property of the emitter to less than 100 to make it less visible. Or you could set the colors a bit darker in the emitter prioperties color dialog.

If you were doing thios with After Effects, I'd say make the stuff in the BG blurry to simulate distance, but pIllusion alone cannot do this.

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tony
Re: is there way to make background farway
by
on Dec 24, 2005 at 1:23:10 am

thank you so much that worked :)
sorry about the messed up info i was giving all that time



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